Heart Decay Option after 100% World Completion
Great Idea! It will be some sort of “unlock bonus mode” after beating the game. The same thing can go on over an over and they can give the “heats” different color and ranks.
So. after completing the 2nd time all the heart events, with the character, the hearts will empty again and will be filled up with a different color when done again.
Really good idea, again!
I like this suggestion but I think it would go against the idea of hearts being only some sort of guideline while completing a map
Great Idea! It will be some sort of “unlock bonus mode” after beating the game. The same thing can go on over an over and they can give the “heats” different color and ranks.
So. after completing the 2nd time all the heart events, with the character, the hearts will empty again and will be filled up with a different color when done again.
Really good idea, again!
Oh nice idea!! That would be really awesome!
I like this suggestion but I think it would go against the idea of hearts being only some sort of guideline while completing a map
Well we get bonuses for completing a map to 100%, this already inspires us to complete a map as we go through it -shudder- Lornar’s Pass… lol.
However, this would be something AFTER completing the World to 100%, I don’t plan on doing this for alts, but I don’t want the adventures to end on my main.
I think these challenges should also be more difficult. You should be down leveled even more then normal. This way it can really feel like a next level of play without throwing others off.
You could even adjust the aggro to target these people more so people doing their normal runs can’t help too much.
A personal opinion on all suggestions: They will most likely not be implemented. Why? The hacker, botting, banning activities of A-net will take all the resources they have for a long time if not indefinite.
@Travis
Yea, they can down level you more so you will feel it as a Hard Mode, but if we combine it with the limitless completion times, this can be an unobtainable solution only if all the completions will have the same difficulty level after the first one.
@Ronah – well to say that suggestions wont be added because ArenaNet is sooooo busy dealing with Hacker/Botters is kind of silly… that could be said to pretty much any suggestion on these forums. (Although yes.. there is truth to that lol).
However if they get around to this at some point, it would be a pretty cool thing to expand the life of the max level character that’s done it all
A cool feature in GW1: completing a campaign unlocked hard mode on ALL characters, not just those who also completed the campaign.
Having unlockable objectives on new characters as well in GW2 would go a long way towards alleviating some of the boredom of repeating the same content on alts.
A cool feature in GW1: completing a campaign unlocked hard mode on ALL characters, not just those who also completed the campaign.
Hard mode could be cool!
Having the hearts show full as their standard color, and maybe fill blue when you complete them again/decay option.
This seems like a solid idea they can easily run with and maybe even add a bit to it. I would love to see something like this in game.
Seems like a nice fix to the Gifts of Exploration problem too. (years down the line, when you want to gear up alts, you are limited by never being able to get more than 2 Gifts per character)