Helmets & Beards

Helmets & Beards

in Suggestions

Posted by: Echou.1923

Echou.1923

Right, there are so many good helmets for the Norn but some of them have a serious problem: they disable beards! Dolyak Helmet, and especially Braham Warhelm would look amazing with beards enabled and I don’t see the reason having them disabled.

“The beards would clip through”. The beard also clips with the Heritage Helmet and the Banded/Guild Helmet and it’s still enabled on them.

Helmets & Beards

in Suggestions

Posted by: tepootfamily.7869

tepootfamily.7869

Seconded. Plus, they can design without clipping: see draconian helm (version 2.0 of course).

Helmets & Beards

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

They saved time by removing hair/beard/eyebrows, so we can look crap, but without clipping issues.

I don’t know why they didn’t made a little system that pushes back the hair/beard meshes when a tier of helms applied… Wouldn’t be hard to put headgears onto tiers that has connection of what they need to completely hide and what to just push back.
For example, bandit masks remove beards, and that works.
But helmets also removing beards, witch is ridiculous in most of the cases.
Open-face helmets has no logical reason for this at all. Beard clippingthrough?
Yet again, Push it back, it has some movement-bouncing anyway.
Small beard cuts that are only a layer? Don’t even care…

Oh yeah, and on the normal hats (Pirate hat, witch hat, etc), why removing hair at all?
Push it back…

Would run hair blobbing physics? No it won’t. Polygons move by limitations.

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