Helmets & Beards
Seconded. Plus, they can design without clipping: see draconian helm (version 2.0 of course).
They saved time by removing hair/beard/eyebrows, so we can look crap, but without clipping issues.
I don’t know why they didn’t made a little system that pushes back the hair/beard meshes when a tier of helms applied… Wouldn’t be hard to put headgears onto tiers that has connection of what they need to completely hide and what to just push back.
For example, bandit masks remove beards, and that works.
But helmets also removing beards, witch is ridiculous in most of the cases.
Open-face helmets has no logical reason for this at all. Beard clippingthrough?
Yet again, Push it back, it has some movement-bouncing anyway.
Small beard cuts that are only a layer? Don’t even care…
Oh yeah, and on the normal hats (Pirate hat, witch hat, etc), why removing hair at all?
Push it back…
Would run hair blobbing physics? No it won’t. Polygons move by limitations.
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