Help big characters see better in cramped spaces

Help big characters see better in cramped spaces

in Suggestions

Posted by: Jure Simich.6154

Jure Simich.6154

Many who made a max. sized Charr or Norn have seen how much of a problem it can be to play in cramped spaces, especially tunnels, since the camera gets squashed so close your character takes up the whole screen.

I did the troll puzzle in LA twice now, and the camera really makes a few very very simple jumps into a nauseating screen flickering and guesswork demanding situation.

One potential solution I see would be to allow the zoom to put you into first person perspective like you could in GW1. This hides your character already, and you can at least see where you are going. I’m sure other suggestions will also pop up in the creative players’ heads.

Help big characters see better in cramped spaces

in Suggestions

Posted by: lynspottery.6529

lynspottery.6529

I have seen this suggestion offered several other places on the forums, but nowhere have I seen any response from Anet regarding this problem.

I even had this problem on a very, very small Sylvari as well as on my Asura (oddly enough). I stopped doing a lot of the jumping puzzles because the camera boomerang gives me a headache.

Not fun when you constantly have to fight the camera; even worse in tight spaces if you are actually in combat with enemy npcs. A real pain.

Anet, please fix this issue.