I’ve really enjoyed the few games of Belcher’s Bluff I’ve played against other players, however, I’ve noticed that most players just run by while I have my table out, stand there in confusion, or start the game and have no idea what they’re doing.
I think it’s a really fun mini-game, but I suspect that having to go to a vendor somewhere and burn money on kits to learn how to play is turning a lot of players off of it. I think we’d see a lot more people playing it if some free (non-vendorable) kits were distributed somehow – perhaps as a % chance when completing your dailies, or as a low drop chance in the next update’s version of Kite Fortunes.
If given a non-vendorable version of the belcher’s bluff kit, most players are going to use them when the alternative is to simply delete the item, and this would get a lot more people to learn how to play the game.
This is similar to the way Anet encourages people to buy boosts by giving out free boosts with dailies, and incentivizes players to participate in the other activities by having activity-specific dailies.