Helping Condition Builds Against Objects - Corrosion
That I found quite annoying.
And I was thinking that at least burning should work on them.
But then again, corrosion sounds better, as it’ll allow to turn all degenerative conditions useful against objects.
Whatever the case, the difference between direct damage and degen is too big when trying to break objects, and so this would be a great solution for that.
Bleed! Bleed you Flame Legion turret! Bleed!!!!
Bleed! Bleed you Flame Legion turret! Bleed!!!!
They’ll bleed oil!
They’ll bleed oil!
Good… Good…
Bumping for great condition damage.
Helping Condition Builds Against Objects - Corrosion
in Suggestions
Posted by: Snoring Sleepwalker.9073
Bleed! Bleed you Flame Legion turret! Bleed!!!!
At least they have fluids inside them. Unlike earth elementals, which do bleed.
Elementals ‘bleed’ elemental energies.
When they run out of them, they crumble.
“The Blood is the Life…And It Shall Be Mine” thinking of Gary Oldman in Bram Stoker’s Dracula.
If its alive it should bleed and see that brings up all kinds of things that go against bleeding as to which the Orreians are undead, not alive. But that is to say, I do not know the lore which accounts for the movement of blood in their veins.
Yes a mechanical device can bleed, my car mechanic refers to Oil as the Life Blood of the car, so I have no resistance if referring to it as bleeding to death as with any other mechanical device, without its precious blood it will die.
And with that said …..Corrosion.
I think should be an entirely different type of Damage over time effect from the right type of condition. But we know that corrosion can happen by the reaction of iron and oxygen in the presence of water or air moisture, Rust. And by definition of corrosion : Corrosion is the gradual destruction of material, usually metals, by chemical reaction with its environment.
So maybe that doesn’t work when you apply the real world to the game world but maybe add a different type of condition, akin to acid, then you could have a corrosion that could do the damage type needed to apply the rapid effect which is to not punish the people who spec highly in conditions. But ACID could be used against living tissue with devastating effects too. Imagine that same acid placed in the eyes of your opponent, you could get another condition from it Blindness.
All in all condition builds need some attention to this matter.
what nobody likes Gary Oldman?
can you stick to the topic plz?
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
can you stick to the topic plz?
I was on topic ,if you had read the post above you would notice that, I, went into great lengths taking about said topic. No one said anything, so I have to assume it must have been my analogy, comparing Gary Oldman and the scene in Bram Stoker’s Dracula about blood being the life. That drove the nail into the coffin. Oh crap there I go again.
The name is irrelevant to the discussion.
Erosion, corrosion, wearing, acidic erosion, chemical fire…
How you call it isn’t as important as how condition-oriented builds take ages longer to break a box that takes two hits to a damage-based build.
Why is a special effect even needed? There are plenty of things in the game that can be affected by conditions that don’t make a lot of sense, i.e. things underwater will burn, rock elementals and golems can be poisoned/bled, etc.
Why not just make them affected by conditions?
And when creatures ‘bleed’ they bleed whatever their equivalent is. It could be blood, sap, oil, arcane energies, elemental energies, goo, ectoplasm. Whatever they can leak if you pierce or slash them, that’s what they’ll bleed.
So they do make sense.
But you can’t have the same for an inert things like a wooden table. There’s nothing something like that could leak and ‘bleed’. So it makes sense to have an alternate degen effect for objects.