Here i go again, interactive parry/block
In order for parry and block to work correctly attacks have to be telegraphed. There needs to be a window for reaction time. Fast attacks like autoattacks also pose an interesting problem. Autoattacks cost no resources and have no cooldown, parry and block does.
This is best put in suggestions, regardless. Dodge roll is a pretty good mechanic already, doing pretty much the block/parry in a different way. There are also a few skills that do this as well as shields and other damage mitigation tactics.
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