Q:
Hi, could I have a steer please
So…
Guild alliances with an alliance channel?
Sounds good to me.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Hey, glad to see you guys are enjoying the game. That’s awesome.
While alliance channels may happen, I suspect that the devs figure the current member upgrades are enough to accommodate a more-than-functional number of people in one guild.
In the meantime, consider a VoIP program such as ventrilo, teamspeak, or mumble? It sounds like your population is too high to support in just one channel, but a number of specific-usage lounges and an LFG channel would probably be good. Downsides are potentially paying money to whoever, and encouraging people to use the program if it’s not mandatory.
Barring that, you can start moving the active people to the guild with the highest member upgrade, and kicking inactives/people frequently non-representing while leaving them standing invites to one of the satellite guilds for when they come back. I’m pretty sure you can do that, and if not you can probably just send them mail explaining what’s up.
Neither of those options are ideal, but they are options.
Priorities, what to do?
Spend hours with dye
As has been suggested/requested many times, I feel that custom chat channels will solve your issue and many others. They will offer the most flexibility of use to answer most of the communications problems about which so many have posted.
I don’t think they even need to be moderated, so long as they are easy to create, join, view, and leave. I’ve seen abuses of such channels in other games (notably a channel used to find RP that got hijacked and locked down by a griefer guild when one of them got mod privileges) but nothing to make the basic idea of having them a bad one.
A custom channel will allow inter-guild communication, event coordination, and larger groups within WvW. It can be semi-permanent or exist just for a few hours for an event. Every MMO that I’ve played for the past 10 years has had such an option; GW2 needs it as well.
Alliance chat, custom channels or a much higher guild cap would definitely help guilds such as our tremendously. We do already have Teamspeak but unfortunately many people do not log in unless there is already something going on, so as a planning tool, it is not optimal. The best way to reach everyone who is available in game at a given time that belong to our community would be to have an in-game tool to do so. I know many large communities are suffering with the same issues so hopefully at least one of these suggestions can be considered.
As a member of the guild Atreyu is referring to, it is an endless source of frustration knowing on one hand that you have 1500+ guild members spread out across 4 guilds, yet still struggle to find people for certain events/dungeons/etc due to communication issues.
It’s not necessarily that we need bigger guilds (I agree that forcing 500+ guild members to share the same guild chat would be a nightmare), but in scenarios where you do have multiple guilds like we have – there needs to be better ways to communicate and collaborate across them. This could be via additional cross-guild chat options, such as customisable alliance chat channels for pve/wvw/etc, officer only, and so on.
So it’s not necessarily guild size, but enhancing cross-guild communication options to make it easier for us to collaborate.
Edit: One thing those reading this thread might not understand – this guild is global, so we have players from North America, Europe, Oceania (Australia/etc) and Asia. So it’s not a question of everyone on at US peak hour – but rather spread out across timezones.
(edited by Severim.7938)
What your asking for is a return of alliances from GW 1 essentially . I see no reason why this couldn’t happen and the lore would certainly support it with the Human/Charr treaty and all .