Hiding non-town helmets in "explorable areas"
Do you mean hide your helmet when wearing your combat armor? Cause there is an option for that, just not an automatic option. You can hide your head gear, shoulder and even back by clicking the little check mark on them.
yes,i know about that….
it’s the point that having to keep checking it all the time is a little bit more than a minor inconvenience for a slight armor change,when in GW1 there was an automatic change for it
I actually like checking it. Sometimes I want my sylvari walking around in casual areas with her anon hood looking all cute dark and evil.
My guess is the game would have trouble with the auto toggle on/off because the towns and explorable areas are not truly different from each other. In Guild Wars 1, the explorable areas were instanced and the town areas were not. In this game, the only difference is that mobs don’t normally spawn in town. Otherwise they are the same. The auto toggle needs a way to to “see” the difference between the two areas.