Historians - Suggestions for NEW content

Historians - Suggestions for NEW content

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Posted by: Arghore.8340

Arghore.8340

This suggestion is one that strives for new content that enhances the background stories of all races, all area’s where applicable, and is supposed to increase the ‘living world’ feeling…

The Historian NPC
In order to achieve this i want to suggest adding ‘Historian NPCs’, for which i see a variety of angles…
1. The ‘tribal’ historian, these live in the cities and villages, they let the player experience (a) piece(s) of history by actively playing through it.

2. The ‘area’ historian, these live in a village or city ON a particular map, the historian(s) let the player experience (a) piece(s) of history that happened on the particular map. There could be more of these on a particular map, if that map has significance to the history of multiple races.

3. Traveling Historian(s), these would be traveling through Tyria and offer a general piece of history, these could be racial history, area history, or just ‘a’ piece of history.

The quest Mechanic
The historians would use the personal story mechanics to offer an ‘old style’ quest experience(s). Seeing the quests are about a certain story that happened in the past, it is more than fitting to let these take place in a ‘personal space’ rather than in the ‘real world’.

A historian could tell a short story playing in one ‘piece of the map’ or it could send the player on a ‘quest trail’ taking place on various ‘maps’.

Added value
There are numerous locations in the world that have changed during the 250y since GW1, but even stories from GW1 may well be worth telling ‘again’. The story could take people past structures that lie in runes in the ‘living world’ and take them in and around these structures while they were still active, the player may well play a part in the destruction. Or see a structure destroyed …

These are all background bits of information that make people connect to the current state of the map. Through the historians the players is not just part of the world ‘now’ but can also play a part in it’s history.

More then just the playable races
And not just about the main races either:
- stories of the tribal hylek historian
- stories of the historic councel of skritt (a group of skritt that keep reiterating the history of the skritt to each other to make sure history is not forgotten
- etc…

Seeing a lot of these races have a ‘when friendly’ condition. A ‘historian’ could become available under these conditions to give these races some added historic background. A player could well ‘crawl into the skin’ of the race and play out an historic event as being a part of (through the eyes of) the race that is concerned.

Certain area’s (maps) may well be of historic significance to a certain race, either how they got there, or why they are no longer there. So even the minor races are not just limited to some general history as written down just above here, but they could be a part of the historic view of a map as a whole, or just a piece of the map specifically.

Permanent content
All these historic stories would be permanent content, and offer a active ‘view’ in to the past, giving Tyria in GW2 it’s rich history. The stories could be replayable, would not have to offer any significant rewards, though they could. And by using the ‘personal story’ mechanic, these quests do not ‘tax’ the living breathing world or take from it. They may have a ‘quest mechanic’ of old, but it’s used in a way that is suitable for the kind of content that is offered.

Expandable
This content uses a simple ‘start quest’ NPC, uses existing ‘personal story’ mechanics, which draws on existing maps. Some of the maps may have to be altered in some shape, way or form, but seeing the large amount of existing assets some ‘copy/paste’ may well be possible…

Once a bunch of these ‘quest (lines)’ are ‘in the game’, the system can ‘in effect’ go live. After this it is merely an effort of adding more historic quests to more maps, races, area’s etc.

Innovation
Personally i am mostly looking forward to experiencing the rise of Zhaitan, most significantly in any of the flooded area’s. To me it would be more than exciting to start in ‘old style’ Lion’s Arch, running some errands, to then experience the upheaval as a smallish earthquake hits. to then nothing happening, to then be struck by the flood (quite possibly by a cinematic). To then wake up on shore of the new map (with just rubble) and then to start some rebuilding efforts. And that is how LA came to be…

By using the historic view, one can start in a map at condition past, change the map by some event, which is displayed by a cinematic, to then have the player contribute to in that map at ‘condition more recent past’, to then change the map again, until the player is back in the present.

tnx for your time reading this suggestion.

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

Historians - Suggestions for NEW content

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

TBH I don’t think this needs to be a suggestion, they did something similar with Guild Wars 1 so they probably have the idea floating around already and I imagine they wouldn’t have a problem implementing it down the road

Most wanted in game additions: Beastiary, readable books

Historians - Suggestions for NEW content

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Posted by: emikochan.8504

emikochan.8504

It’s called fractals of the mists.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Runiir.6425

Runiir.6425

It’s called fractals of the mists.

Which is a HORRIBLE thing they added. Things need to be added to the open world, not more instances.

Historians - Suggestions for NEW content

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Posted by: Arghore.8340

Arghore.8340

@Goat, they did a few quests in GW1, what i suggest is a bit more extensive… and even if the idea is floating around @Anet already, mentioning i would like to see it may help them decide where to spend some time…

@Emi & @Runiir, i have yet to check out the fractals, but that sounds more like a dungeon thing than actual Historians that live in the world telling a specific ‘instanced’ historic story. If fractals is indeed historic lore based, than that is no problem, in my views. Historians are a different way to tell a specific story about any race, map or area.

@Runiir, while i can see your point about more open world stuff, adding a way to do more small lore/story based instances does not exclude more open world stuff. In my particular view the historians actually add more ‘open world’ things, they add ‘open world’ lore and background stories.

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

Historians - Suggestions for NEW content

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Posted by: Kaimick.5109

Kaimick.5109

@Goat, they did a few quests in GW1, what i suggest is a bit more extensive… and even if the idea is floating around @Anet already, mentioning i would like to see it may help them decide where to spend some time…

@Emi & @Runiir, i have yet to check out the fractals, but that sounds more like a dungeon thing than actual Historians that live in the world telling a specific ‘instanced’ historic story. If fractals is indeed historic lore based, than that is no problem, in my views. Historians are a different way to tell a specific story about any race, map or area.

@Runiir, while i can see your point about more open world stuff, adding a way to do more small lore/story based instances does not exclude more open world stuff. In my particular view the historians actually add more ‘open world’ things, they add ‘open world’ lore and background stories.

Fractals are love it or leave it, Although they do have a historical aspect to then

  • Charr – shows the begin of the searing and you get to take part in it. Event that happen in Guild Wars ( not sure why people say Guild Wars 1 when the game was just guild wars and this game is Guild Wars 2 hard to confuse the two IMO )
  • Titan – shows some base of possible life beyond the scope of Tyria as we know it.
  • Jade Maw – Illustartion of the Cantha Jade sea, obviously in the past since the Jade Sea is supposed to be liquid again
  • Kyrat – present time a glimpse of what is going on now in other parts of the world, looks more like the Maguma lands
  • Dredge – Probably Present times, shows the relation between the dredge and the elemental’s
  • The Mad Asurain – this one is intresting, Although I believe it could be the past but also the present. Second intresting note is the fact that The main lady has to suddenly leave as soon as you get in. Then when you reach the boss his comments are
    _ You can’t be here, You’er not not real. Abandoned all of us_ I think he was part of her team and got left. Interesting bit of lore there I am sure.
  • Svanir – Not sure about this one weather it is past or present, maybe even future, but defiantly in lands further north than we can go now.
  • Swamp – Moss man a character I believe noted in the Novels briefly, and also I think he is in the past.

Woddenpotatoes has a great video that explains a lot more in depth to the lore presented in Fractals if your interested.