Time is a river.
The door is ajar.
Possibly one of the biggest complaints that some of the skins were an RNG gamble which required players to buy keys to get the skins (until they were put on the TP that is)
Possible Solutions
1) In addition to the chests, award 1 token for completing each Act. At the end of the event, an NPC spawns and players can buy a skin. Skins would cost 4 tokens, meaning you’d have to participate in all 4 Acts to get a skin.
As well as this, some of the more difficult / time-consuming Achievements (Clocktower / Pumpkin Carving, for example) would also award 1 token, meaning players who done more would also get rewarded with the ability to buy a second skin.
2) Mobs have a random chance of dropping a different type of token (kind of like the Candy Cane Shards: http://wiki.guildwars.com/wiki/Candy_Cane_Shard). These can be traded in for a basic skin, or a Gift that has the chance of containing a skin.
Honestly i dont think Anet idea was not that we all got the skins , or that we would be able to work towards them.
They were literally meant to bring sales to the gem shop. Which i have nothing against , just the use of RNG displeased me.
Honestly i dont think Anet idea was not that we all got the skins , or that we would be able to work towards them.
They were literally meant to bring sales to the gem shop. Which i have nothing against , just the use of RNG displeased me.
Yeah. The only reason I made these suggestions was so everyone would have a something to show for participating (although I suppose we did get a cool backslot item)
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