Hey everyone.
I love many of the things the Anet team has implemented to promote variation in gameplay and relying on teammates and cooperation. Which is why I’m somewhat surprised there isn’t some mechanic already in place like what I’m about to describe, that many other games already have.
Right now, there aren’t very many barriers to filter out negative attitudes and harassment or lack of cooperation, other than the report function. Certainly one can send a report, but unless this happens quite frequently to the same person, it’s unlikely that anything may happen to the player as consequence.
I would think in order to deter negative attitude, and more importantly promote an encouraging, helpful, and cooperative atmosphere, there should be a way to honor or even reward players who do display these things. Positive reinforcement is far more effective than punishment, so why not have that as well? I’m thinking that just like the report option, have an honor option. You could do this the same as reporting with /report and what would be /honor respectively. To go a step further, you could even have a range of categories for why you’re honoring a player, such as friendliness, helpful, teamwork, leadership, etc. For PvP and/or WvW, you could even provide an enemy-related honor system such as valliant or honorable ooponent. And for those thinking it, yes this is exactly what League of Legends does, and does quite well in my opinion. Since this could very easily be exploited if spammed among guilds/friends, a way I thought of avoiding that could be that you could only honor any given player once per 24-hour period, coinciding with daily resets. Though, to promote this whole thing, they could certainly prompt you during or after certain events, such as:
Sieging Stonemist castle in WvW, finishing a dungeon path, completing a world event, receiving mail from another player, finishing a sPvP match, completing a guild mission, etc.
An “honor initiative” like this will not only promote players to do these things in order to receive honor from others, but the game system could also use this info to either reward players with honor chests just like achievement point chests, or simply provide achievement points by itself. Furthermore, if Anet were to implement an automatic party match-making system along with the upcoming Party Search function, one could choose to enter a party queue solo, for a dungeon or anything else, and the player would be matched with people of similar honor reputation. This would make you MORE likely to encounter people who show the same attitudes and performance you do, and LESS likely to partner up with those who don’t. Since this doesn’t affect gameplay itself, but merely promotes a healthy player environment, I don’t see why this couldn’t feasibly happen.
If anyone else likes this idea or something similar, and wants Anet to notice, please upvote this. Thanks for reading
(edited by LED.4739)