Something that came to mind when all the controversy over this vertical levelling shizzle. I always assumed that players majoritively wanted horizontal progression due to the fact this is a sequel of a game that strongly advocated it. However there does seem to be several different responses to the vertical progression, in sum
1) Vertical progression is part of what makes an MMO an MMO
2) Dont mind either way
3) I bought gw2 purposely because it was presumed to have only horizontal progression
This has been refered to as a “split” in the community, causing friction and a lot of people in favour of horizontal progression to complain, leave, play less, boycott gem store etc.
Well if this split in the community has been realised, why not just split the game? Gw2 already has a way to split up the players, particularly in a way that gets people that speak the same language or are from the same country to play together. I am of course talking about the seperate worlds!
Why not have horizontal progression only worlds? I would have thought it would not be too difficult to keep armour stats peaked, the same content would be played on both world types, but some would grind for skins, others would grind for stats.
The only immediate problem I came across when thinking about this would be WvW and guesting. A couple solutions come to mind:
1) Scale up or scale down armour stats to a universal level, either horizontal or vertical level
2) Completely split the two world types apart, never allowing them to interact with one another (except for spvp)
spvp can be whatever stats they want, because the armour is free and always top tier (from what I understand!), so wouldn’t be affected by this.
This way you can stop trying to please everyone while satisfying no one!
Thoughts/feedback on this idea?
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