Horizontal progression suggestion

Horizontal progression suggestion

in Suggestions

Posted by: BurningLobster.1953

BurningLobster.1953

One thing that occurred to me as a means to create more diversity in game play without unfairly skewing the content to people who simply have more time and patience to invest in a game is the addition of single and double stat items, with total stats equal to their triple stat counterparts. This would allow someone to more directly “spec” into something like Power or Toughness/Vitality, without simply tacking more stats on top of the current total. It would diversify game-play even further, and it could be used to help drive the crafting market by making them crafted only items.

These sorts of more “focused” items could be weapon or jewelry only. If you limited them to non-exotic items, that would make sure that those people who were struggling to obtain ectos and T-6 crafting materials are still able to create very useful and impressive items that could help them both in dungeon runs and in WvW. While I know you worry about allowing people to create the “trinity” all over again, there is no reason to not allow people to more directly specialize to a point, and I don’t think it would create such a radical shift as to change the fundamental nature of the meta-game.

Something to think on, at least.