(edited by SlyFoxSays.5342)
Hornet Sting/Monarch's Leap:Condi change?
Um, you realize the cause of that “agony” is poison, right?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Um, you realize the cause of that “agony” is poison, right?
Poison is called poison. Agony is based off moving. Your argument is invalid. By that logic all degen is “poison.”
Um, you realize the cause of that “agony” is poison, right?
Poison is called poison. Agony is based off moving. Your argument is invalid. By that logic all degen is “poison.”
Are you seriously not able to follow your own argument?
You claim that the condition should be changed to “agony” because when you get stung it is agony. What I was asking, which you have apparently answered in the negative, is if you realized that the agony you feel from a sting is due to poison. You are getting poisoned and poison is agonizing, but it’s still poison. The powers do exactly what they’re intended to do already. This was the point.
In this case cripple is more useful for keeping them from running away because it slows them down. Poison also reduces their ability to heal themselves or be healed, which is also better.
Lastly, Agony is a mechanic in Fractals. The condition you are looking for is Torment. And while I would agree that Agony is how you feel while poisoned, I don’t know if torment is entirely relevant.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Um, you realize the cause of that “agony” is poison, right?
Poison is called poison. Agony is based off moving. Your argument is invalid. By that logic all degen is “poison.”
Are you seriously not able to follow your own argument?
You claim that the condition should be changed to “agony” because when you get stung it is agony. What I was asking, which you have apparently answered in the negative, is if you realized that the agony you feel from a sting is due to poison. You are getting poisoned and poison is agonizing, but it’s still poison. The powers do exactly what they’re intended to do already. This was the point.
In this case cripple is more useful for keeping them from running away because it slows them down. Poison also reduces their ability to heal themselves or be healed, which is also better.
Lastly, Agony is a mechanic in Fractals. The condition you are looking for is Torment. And while I would agree that Agony is how you feel while poisoned, I don’t know if torment is entirely relevant.
You are correct. I juxtapose my GW1 terms around. Its Torment Im talking about. Anyhow, how is having an abundance of cripple skills useful? Especially in a condi based mid ranged class? My, apparently bad example aside, having more conditions available, in place of redundancy, is bad how?
(edited by SlyFoxSays.5342)