(edited by dustinboettcher.5738)
Housing
I do not like this idea because I think it’d take time away from designing instanced housing for everyone or guild housing. Catering to people with gold/gems seems iffy to me.
I do not like this idea because I think it’d take time away from designing instanced housing for everyone or guild housing.
Well a Guild should still have an instance that would be quite difficult.
Catering to people with gold/gems seems iffy to me.
I’m a casual player and do 25 gold a week about 10 hours of gameplay at lvl 80 of course. That as a fee for a monthly rent is not to much and not really an advantage to wealthy people.
And the question here is who would ever see your house? Like in RL your apartment is a reflection of your personality if this would be able in the game too that’ll be nice. An instance is quite useless. Well except for Guilds.
This is what id like to see as our housing someday with the ability to customize our entire instance.
This is what id like to see as our housing someday with the ability to customize our entire instance.
-Things I like
*Material zones: Would be nice to find materials just a bit faster than running around the whole map looking for the right ones you need or buying them off the TP.
-Things I didn’t like
*Housing gives you exp. The exp in this game is already bad in the way that you can lvl just by doing the Hearts/Events/Crafting. There is already to many ways of making exp in this game that to add another would be just stupid.
-Change
* Change the housing to a Guild Hall with the material zones around. And make it so you have to pay for the material zones to be there for (X) amount of days.
Guild Tag: NLMM
Lvl 80 Clematis Bijou (Ranger)
Another poster had made a suggestion regarding Guild Halls and Guild verses Guild. In my response to that post, I suggested the addition of player housing in the guild hall. In the original poster’s suggestion, guild “halls” have now grown to be more a guild instance equivalent in size to a WvWvW borderland map; so it’s not ridiculous to consider player housing inside a guild “hall”.
My suggestion:
[snip]
…That’s it for the critique. As for additions, I’d suggest allowing each guild member to build their own home on the guild’s map instance. Much like the guild hall (more like the guild world, now), individual guild members could spend gold, karma, skill points, laurels, Badges of Honor, crafting materials, and/or guild commendations to construct and outfit their personal residences.
There would be a ton of customization options down to the smallest details (what furniture to appoint it with, the style of the doorknobs, paintings hung on the wall, color palette, etc.). Players could put trophy rooms in their homes displaying their achievements. ArenaNet could turn this to their profit by offering these items in the Gem Store, as well. I’m not suggesting that becomes the only method for acquiring them; simply that it’s yet another alternative for those who don’t want to farm or grind for the other currencies. Players get to build custom homes and ArenaNet may make a little money on the side. Win-win.
I realize with ginormous guilds of hundreds of members, there’s the potential for the guild hall map to become a bit crowded or have the appearance of urban sprawl. With how big a borderlands map is, though (assuming you’re suggesting the guild hall map be roughly the same size as the WvWvW map), there’s plenty of empty space in which to build.
Furthermore, limitations could be set on where homes can be built. Take, for example, the village that exists at the Northern supply camp on the current WvWvW borderlands maps. There’s about a dozen buildings there and it doesn’t look overcrowded; and there’s still plenty of room to build. I’m not suggesting that become the only location where players could build homes; just one example of where to limit such construction so you aren’t encountering a home every few yards all over the map or in otherwise odd or inappropriate locations. Could add the option to build aquatic homes like the Quaggans.
Perhaps the homes could even be made destructible and/or capturable during the course of a guild war. This would instill an even greater pride of ownership and an objective to fight over (“OH NOESSSSS! They captured Bob’s house!! We MUST get it back!!! FOR THE GUILD!!!!”). Once the current match had concluded, captured homes would revert back to their original owners and any damage done would be automatically repaired.
I realize there’s a lot of “what ifs” and technical limitations that may prevent the addition of player housing. Consider this a brainstorm idea rather than something written in stone.
@Kraag Deadsoul.2789
That is a great idea for the housing and Guild Hall part.
+1 for it.
Guild Tag: NLMM
Lvl 80 Clematis Bijou (Ranger)
… I suggested the addition of player housing in the guild hall. …
Well that is quite different from my general idea but I like it. After all the game is called GuildWars more depth to the Guild aspect would be really nice.
I’d like t o see them do it like they did in the original. Guild Hall = your home map for GvG and you can add things like merchants, bankers, and crafting spots. No need for any “personal housing” if you are going to spend most of your time out in the world adventuring and killing Elder Dragons.
You could add guild halls( at a high enough arc guild lvl) then add a profession were you make different furniture/games/dungeons/ect/. Also you can add an option for people rank high enough in the guild to make changes to the guild hall themselves so its not just on the guild master.
A new profession? It’s an idea that might work but it also might not.
Guild Tag: NLMM
Lvl 80 Clematis Bijou (Ranger)