Guild Wars is a franchise that has been active in my personal MMORPG gaming world for over 8 years now and like many others I know that Guild Wars 2 can easily be the best MMO we have ever played.
That being said, there are many things that I think could be fixed and implemented to make the game more attractive for the non-hardcore/dedicated fan of ArenaNet/NCsoft’s work, and for those of us who have been around for a long time. In this rather lengthy post, I will discuss what I think Guild Wars 2 can do in the near future to help growth and keep the game living.
Suggestions List:
* Leveling
* Personal Story/Quests/Hearts
* Hard Mode
* Crafting
* Dungeons
* High Level Content
* sPvP
* WvWvW
* Character Variety/Usefulness.
-Leveling
- In Short: Feel awesome at Any level.
In guild wars 2, currently it feels as if you don’t have true potential to be great until you are level 80. More often then not you will find yourself in situations where looking for a dungeon at level 40 opposed to level 80 you lack in the power, experience, and overall character development and no smart team will take you. Not only this, but you level at such a rapid pace in Guild Wars 2 when you get new gear for your level 40 and not 2 hours of game-play later you have out leveled that gear and that money you spent on it was wasted.
Suggestions: More Lower level Accessible Dungeons
More diverse Quests/Hearts
More difficult Leveling
Yes, leveling should take a bit longer. I know some people want to grind to the highest level as fast as they can but in order to have a game where I feel great with my new level 40 gear without having the “well ill just out-level it in 20 minutes so no” philosophy I need to sit on that level for just a bit longer. As for dungeons and quests I will talk about that in topics below.
-Personal Story/Quests/Hearts
- In Short: More Attractive.
When I am level 2, I understand that one of the most important things I can really do for the Local Farmers is feed the Cattle they raise. Or I can help kill off the vermin in the area. But as I continue on my journey to level 80, I tend to feel as if I am being thrown in a washing machine; rinsed then repeated. I want to have more hearts where I feel I have a purpose in what I am doing. My gaming philosophy is, if it doesn’t make your character look and feel awesome why is it in the game? So feeling unique and important is now supposed to be represented with the Personal Story. I think the personal story is a wonderful addition to the game. The only problem is that the Personal “Unique” story is really 3 lines that fuse into 1. Within the 3 lines the ultimate goal is the same, and you just do the same quests in a different way. So really the “unique” aspect of each character is really lacking in the Personal Story due to lack of choice. Also, Why is Trahearne’s story the only story? Why is he the real hero and Not my character?
*Suggestions: *More Diverse and Interesting Hearts
More choice with Personal Story development
“Town Missions” (similar to GW1)
I think the best solution to the heart problem, and making the PvE explorable world more attractive is adding in something similar to what Guild Wars 1 had. Town Missions. I am not saying that we need to have the exact 8 person team instance; I am suggesting that in each Zone there is one Story that you can team up to do.
Example:
Level 1-10 Zone: Farmer Bob has lost his cattle to a pack of Ettin to the north, break through their defenses and escort them back before they eat the cattle!
Level 70-80 Zone: A Dragon has been spotted above the Ruins to the east. We need you to take control of the Centaur’s Seige weapons and take the dragon out of the sky long enough for a counter attack before it destroys Divinity’s Reach.
Make the quest a 5 person repeatable story goal, these quests can be similar to a mini dungeon and get people working together early on rather then just a touch and go with hearts.