So there’s already a decent amount of unhappiness on the Guild Quests, and I think from the current viewpoint this is a pretty fair assessment. For various reasons:
1. Putting the only event that doesn’t require Guild Merits in the War tab: This penalizes non-WvW guilds, just as placing it in another tree would penalize WvW guilds
2. Lvl 5 requirement: This simply just isn’t feasible for small guilds
The good news is it’s an easy fix and here’s how
1. Create 5 tiers of events, these tiers are scalable but start at a level appropriate to size. That is a 5 person guild can do T1, 10 T2, 20 T3, 30 T4, 40 T5 this already appears to be the case at least for the 3 Tiers of the bounties and you could keep it at 3 tiers (5, 20, 40) but that would leave some holes.
2. Each T1 does not require Merits to unlock
2. Each new tier requires ANOTHER unlock (with Merits past T1), this lets guilds unlock as they expand rather than requiring a large guild to begin with.
3. Create a separate tab for the “Guild Challenge” Guild challenges require the equivalent Tier of each other challenge to be unlocked.
This setup allows accessibility to the content for smaller guilds, while still requiring a lot of work (even for large guilds) to unlock the highest tiers.