How I Originally Thought Weapon Skills Worked
When I heard about GW2 way before the beta from interviews and stuff I tought that each weapon has its own Skill set. But I thought there would be more Skills to choose from. For example I like to use the Axe as Warriormainhand weapon but if do so I would miss Swords Leapattack which I like very much.
I gladly would trade the axe throw for a charge attack like Swords have.
So my suggestion would be that there should be a few additional attacks/Skills (like 3 for onehander 5 for twohander) for each weaponset so you can adjust weapon to your playstyle.
This wouldnt be too OP and hard to balance bt would give the player more freedom in playing.
Make them learnable from a trainer for Skillspoints or Karma or whatever might fit.
I think GW1 Skillsets was aweful. Sure you had alot to choose from but you easily get overwelmed by the amount and balancing 500 Skills and its combinations is much harder than balancing 5 (or 10) for each weaponset.
I miss going to a skill trainer and actually scrolling threw a hundred different skills and picking and choosing what I liked.
It would be nice if there were more ways to make builds different rather than every weapon of the same type giving the exact same skills. Not to mention the healing and elite skills are only used under specific conditions. That really only gives us 3 skills (7-9) to actually choose, and the problem with those is they all have like 45-60 second cooldown.