twitch.tv/mdogg2005
How about a 'smart' dodge mechanic?
twitch.tv/mdogg2005
It kinda depends on what weapon you’re using. Greatsword, Hammer and Sword all have gap closer skills. Axe has Throw Axe. And there’s always Warhorn with Charge, or Signet of Rage.
And honestly, the way Dodge is right now allows for some very interesting playstyles. For example, Sword/Warhorn with a Rifle on switch is totally different from Axe/Shield with a Hammer on switch.
Why would you ever dodge backwards? You’re doing it wrong, and that’s your problem.
If you don’t want to lose ground, dodge sideways while turning, so that you dodge roll around the target.
So shines a good deed in a naughty world.
- William Shakespear
Well, if you want to get back for a skill, then dodging back is good. But if you don’t, you can strafe/dodge sideways and rotate the camera to stay in melee range the entire time.
If you’re really cool, you can also dodge roll in to an enemy, which sometimes will hold you in place, and sometimes will put you directly behind them. Moving the camera the 180 degrees takes a bit of practice, but it’s also a possibility for you if you don’t want to lose ground.
So shines a good deed in a naughty world.
- William Shakespear
I enjoy the more active combat of this game, but the one aspect I would like to see improved is dodging. As it stands now, for certain content dodging is necessary (as it should be) but for melee characters especially it can force you into undesirable positioning. Why make us do a ‘walk of shame’ back to a mob after we successfully dodged out of a high damage hit?
I would like to see a mechanic already in game implemented. I couldn’t off the top of my head tell you what mobs and what zones this shows up, but I’ve ran into enemies a few times (usually thief-like) that will dodge around you and end up behind you. There is even a heart quest in some zone where you disguise and infiltrate a fort and you get this ability on your new disguise bar. Now I don’t necessarily want every dodge to do this, but maybe allow a sort of control over direction while dodging with strafe keys. Similar to airstrafing in TF2 or how you can roll around in ball form as Samus in Metroid.
This, I think, would add a little more skill to the dodge system. As it is, you can pretty much only dodge through things and then immediately turn around to really still be in a good position to continue your attacks. Maybe this has been discussed before, this is the first time I’ve had a suggestion to share so first time here.
I find it weird they did that with thieves too. Why does the ranger sword give them the option of going around the side or behind the enemy when they don’t get bonuses from being behind or on the side. Might as well take that mechanic out of the thief traits imo.
The other thing is who would dodge into a field of fire? like you couldn’t feel the heat coming off the thing???
Rangers do get bonus damage for flanking.
So shines a good deed in a naughty world.
- William Shakespear
I play a thief. I use whatever the skill is to just jump to/from the nearest enemy.
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I think you’re misunderstanding how dodge works OP.
For the duration of a dodge you’re more-or-less invincible. Any conventional attacks or spells direct at you are “evaded” instead of land. This means while it’s logical to leap backwards from say, an ettin’s club. It’s actually viable to dodge behind the ettin (dodge forward) or past his attack (dodge sideways), this will put you in a much more favourable position to continue attacking after the dodge, as long as you dodged at all, you’ll evade the attack if timed correctly.
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