How about some PvE Love?
you could nerf all characters 50% and still face roll through PvE. Not a single thing I can’t do in PvE with any clas with blue gear let alone fully geared exotics. Surely this must be a troll post from the OP?
you could nerf all characters 50% and still face roll through PvE. Not a single thing I can’t do in PvE with any clas with blue gear let alone fully geared exotics. Surely this must be a troll post from the OP?
I dont mean to be rude but either you are talking about a different game or you’ve been sniffing too much glue . Op is right , here pve always gets the short end of the stick
I realize pvp is the money maker for them, but I agree, it’s time to stop catering to the pvp crowd every single update and start fixing some pve stuff. And honestly I’m not asking for massive pve changes, just fixes. So many things that are imbalanced or broken or just plain not fun that needs to be addressed before the pvp’ers get yet another new map to play on, or another skill nerfed to ensure the dream team stays on top…
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
How is PvP the money maker? Most of the items in the gem store are for PvE.
I find nothing wrong with PVE in this game…… Either you’re doing it wrong or you’re in need of more practice…… You want to talk about “broken PVE games” try playing Aion…. 2 years before the first main fix that actually made it worse and it took a further 6 months to fix that….. that really didnt fix it either roughly 4 years after launch and that game was STILL broken….
I hear Terra isnt great…. I hear Rift is frustrating….
GW’s 2 is a fantastic game that is fairly well balanced and challenging at times…. Yes it has some things to be improved apon but nothing close to what you are hinting at….. It sounds more like you are trolling….. Just play the game….. If you are stuck or having problems try wiki’ing it or ask people
GW’s 2 is a fantastic game that is fairly well balanced and challenging at times…. Yes it has some things to be improved apon but nothing close to what you are hinting at….. It sounds more like you are trolling….. Just play the game….. If you are stuck or having problems try wiki’ing it or ask people
Not even close to trolling, just getting annoyed with each update.
If you click on my signature, I have all of my characters listed, their stats, and their gear.
If you check the histories of each racial page, you’ll discover that I rotate through them, as I have ALL but my primary, and my Charr, clear a single map before moving on.
Prior to the last month or so, my Mesmer was one of my most powerful characters, now, she’s the weakest. Over three months ago my primary character, a Thief, could kick butt all over the map, but now, my Thieves all have a hard time.
If you play six characters in a single map, with four different professions, and three different sets of racial skills, you can’t help but notice how much each is affected by every update.
Not to mention the fact that if you’ve already played those same areas since the beta weekends, and your primary went through them over three months ago, and the skills are so nerfed that it’s much more difficult than then, what else can it be?
I, what, suddenly don’t know how to play the same builds I’ve used since the betas?
All of a sudden, I’m using the wrong golds?
I forgot how to use the same weapons and skills I’ve been using for months?
Sorry if this is beginning to sound like a rant, perhaps it is.
I keep reading threads in this forum of PvP’ers complaining about this or that, only to have their complaints turn into nerfs, and PvE keeps getting the short end of the stick.
I don’t do PvP, or WvW, and I only did the required PvP in the Faction’s campaign of GW1.
I’ve played GW1 since 2008 without PvP, and it was fun.
I’ld like GW2 to be just as much fun as GW1 was.
I have to repeat, I truely believe that having seperate PvE & PvP versions of the skills is the only way to balance both PvE and PvP.
(edited by Warzog.6315)
They said they they don’t want the split because it would make it harder for people to learn how the new version of the skills worked if they went to pvp, yet I haven’t seen a single person say they would be against that. In GW1 it worked just fine and we didn’t flounder around trying to figure out how skills worked when doing both pvp and pve, we just learned it and went on. It kept the pve content fun and the pvp challenging without making too many op classes (there’s always gonna be some, but minimizing it should be the goal).
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…