How about some unpredictability?

How about some unpredictability?

in Suggestions

Posted by: Ronah.2869

Ronah.2869

The game starts to be very predictable. Every PvE content update has some exploration part (pumpkin carving, Snowmen summoner, refugee stands, audio logs) and an instance or jumping puzzle (mad king dungeon, fractal dungeon, Toypocalipse dungeons, Super Adventure Box)
Now, even the Living Story episodes ends up in a dungeon.
Going this way, I think every new update to the game will open up a new dungeon.
It is time to change the pattern guys. Be more innovative because it feels that you are just transforming the GW2 into a dungeon fighter game.

How about some open world activities?
The end of the living Story for example could be a new zone boss with a new chain of events that will repeat themselves.
Adding new bosses for Everyone not only for parties would be appreciated.

How about some world landscape change for good?
A radical change of a part in one zone that will never return to its original state will create a better history for everyone. You started to do that In LA destroying the Lion Statue, but it was rebuilt again. in the same exact form.
For example, in the Living story you could change the some part of the land into a Volcano adding flaming new foes in the shiver peak mountains. Not all zone will have the snow melted but only a small part of it will be set on fire.

How about some unpredictability?

in Suggestions

Posted by: Hamfast.8719

Hamfast.8719

I knew you were going to say that.

But yeah, it took forever for the “Living Story” to drag out. Weeks of nothing to do except repair signposts and return mementos. Then weeks of plugging fissures. Then finally a few appearances by the Molten Alliance. Then a month of killing Sonic Periscopes (mostly for the Monthly Achievement goal rather than interest in the Living Story.) And now I will probably never see how the Living Story ends up because I am part of a small guild, of which most of us don’t like Dungeons.

Same with the other parts of GW2 as you mentioned. They all seem to culminate in a Dungeon. I have 3 characters who have done most everything in PvE towards finishing the storyline, and am stopped at the very end because it requires that I participate in (you guessed it) a Dungeon.

Yes, I know that I am turning your post about unpredictability into a rant against Dungeons for those of us who don’t like them. But I bet you didn’t see that coming.

Otherwise, yeah. “Permanent” changes would make the world seem more real. When the “Living Story” is over, everything will probably go back to the way it was before as if nothing had happened. (Which being so slow to develop, I wasn’t positive anything HAD happened until I got knocked on my keister by a Sonic Periscope.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist