How about some unpredictability?
I knew you were going to say that.
But yeah, it took forever for the “Living Story” to drag out. Weeks of nothing to do except repair signposts and return mementos. Then weeks of plugging fissures. Then finally a few appearances by the Molten Alliance. Then a month of killing Sonic Periscopes (mostly for the Monthly Achievement goal rather than interest in the Living Story.) And now I will probably never see how the Living Story ends up because I am part of a small guild, of which most of us don’t like Dungeons.
Same with the other parts of GW2 as you mentioned. They all seem to culminate in a Dungeon. I have 3 characters who have done most everything in PvE towards finishing the storyline, and am stopped at the very end because it requires that I participate in (you guessed it) a Dungeon.
Yes, I know that I am turning your post about unpredictability into a rant against Dungeons for those of us who don’t like them. But I bet you didn’t see that coming.
Otherwise, yeah. “Permanent” changes would make the world seem more real. When the “Living Story” is over, everything will probably go back to the way it was before as if nothing had happened. (Which being so slow to develop, I wasn’t positive anything HAD happened until I got knocked on my keister by a Sonic Periscope.)
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist