How gw2 could live up to its hype

How gw2 could live up to its hype

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Posted by: Nyraxx The Necromancer.1728

Nyraxx The Necromancer.1728

Guild Wars 2 is an innovative Game, addicting, did GW2 live up to hype? No, is it the best game yet? Yes.
But what if guild wars 2 could live up to hype? :O note: I understand perhaps not all changes can or will be implemented, however as many as possible would be great
1. Level of dynamic, When GW2 was in beta, fro mthe hype and the manifesto I expected that I would never be able to say “in 60 mins the boss will be in sparkfly” world bosses go uncompleted with minimal consequences, this is what I expected, im walking about in queensdale, hunting rabbits, suddenly, dark/ghoulish phenomenon occur, dark grass, dark sky, and minions from the godlost swamp to start attacking the small towns, and behind him is the shadow behemoth, but why? Because no one killed him, eventually if no one stops him he will take over queensdale, and no one can access shop keepers or complete hearts, because they are dead or fled(you can substitute the shopkeepers place with dead or rotting corpses) and if people still fail to stop the shadow behemoth, he will go to other maps, and everyone on the map he is in will be able to see the giant boss marker on their map, when the shadow behemoth spawns, skies should darken and people all around queensdale should be able to hear its roars, and if no one deals with it, its minions and it will move about tearing through the land, then eventually other maps, this is a world event, with these effects and the roaming of the boss and its minions, its consequences, people will be more involved, a truly living experience, I could be running about killing elementals, but the dragon and its minions near and tear through the farm fields and its village, people from queens dale come to save their precious town, if they fail queensdale will be taken over, the boss will go to other maps aiding other minions of zhaitan, while the shadow behemoths minions hold queensdale, this will have people truly doing dynamic events, (note: shadow behemoth Is an example) the situations of bosses going to other maps is likely to not occur as players will face the bosses sooner to avoid those consequences, and if the boss gets out of hand in queensdale, perhaps some reinforcements from divinitys reach or logan thackery will come and help you fight the dragon but lets say the dragon tears down the villages, then he is stopped, the village is still ruined, now you must protect construction workers (divinitys reach will also send a few warriors to protect the workers) from smaller groups trying to take advantage of the weak state of queensdale, say bandits and centaurs, and things will be normal once it is rebuilt, then you could get an event to help strengthen fortifications in preparation for a next attack. Or some wild beasts destroyed homes (as in when the wild beasts run amok in the norn starter area) and after you defeat the wild beasts you must rebuild the homes, or if you don’t stop the beasts in time you have to find children kidnapped by skrit and leave them back, where the skrit have set ambushes and traps which get harder and new toys come out for both sides as more people join. This is the level of dynamic expected from gw2 during the hype, if this is at all possible

2. Invisible walls, when scaling a mountain, perhaps as a fun short cut or looking for a vantage point, you are hindered by invisible walls, please remove these walls to make gw2 a more fun game that is truly alive, this way anyone can scale mountains and find great advantage point or when there is an elevated platform and I want to jump off and die, I’m unable to due to invisible walls

3. Music, music can make any good game great, gw2 has AMAZING MUSIC, for example, fear not this night etc. the problem? When this music comes in, music should be on a constant loop, that epic battle music, it kicks in at the end of a fight, when I start the fight I want that music, I find a new land, there is no music, 4 minutes later the music kicks in, and the music choice that plays is suited for towns, the quit sounds that give the players a sense of home, when im running through gendarran fields or Sparkfly Fen I want music that makes me feel wild, one that makes me want to fight and explore. And one that plays on time :P

4. Cutscenes bring a sense of grandeur to any world but in gw2 there are few cut scenes in the open world, perhaps I just killed the shadow behemoth id like a cutscene now showing how the swap has been enlightened and the people are cheering, as the shadows retreat or die as the sun shines with epic music playing, or after I find a new land epic music plays as a quick cut scene goes around, this coupled with vistas bring a large sense of grandeur to players

How gw2 could live up to its hype

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Posted by: Nyraxx The Necromancer.1728

Nyraxx The Necromancer.1728

5. 5. Limited range, many spells have a limited range, such as simply firing an arrow, a limit of 1200, and there is a range deduction if you are on high ground, range reductions should only occur when firing at high ground targets from low ground, and perhaps a bonus range from high to low, and fix the errors where units on the lower ground can become invulnerable from units using ranged attacks from higher ground

6. Necromancer is a well designed class but it is not fun because enemy units focus target the minions, leaving you with no dodging, is this bad? Not necessarily, but maybe we can take some necromancers and change the visuals to make them more terrifying, (balance on spells is not being discussed here) for instance, dark energy swirls around the necromancer, the shadow fiend now looks like a human with blades attached to his arms, but he floats around slicing people, wells are now mini graveyards (an example)

7. GW2 has some awesome designs, btu when you are lvl 80 you want to feel epic, remember the Halloween town clothers? WHY CANT WE HAVE ARMOR LIKE THAT T_T, we want awesome looking weapons and armor (there are great armor and weapons in the game, but a little bit more “WOW” looks would be much appreciated)

8. When getting awesome armor etc. like legendaries, gw2 said it is not about grinding, but an epic adventure, many items in gw2 require farming, such as crafting or legendaries, my idea? Secret tunnels or caves throughout tyria that constantly shift, upon finding one you go through an epic quest and if you succeed, you find a light shining on a slab with the legendary weapon, and now it’s yours (NOTE: IF YOU DISCONNECT YOU START IN THE EXACT SAME POSITION AS YOU WERE WHEN YOU DISCONNECTED) this way its not “he has much time, but now “he has much skill”

9. I truly hope this can be implemented, gw2 is such a great game and these changes can make it more alive, and live up to its hype, arena net has so far done an unparalleled job and I hope they will take it even further with these changes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

1) I competely agree, it would be awesome if things got out of hand and increasingly bad. If not dealing with the event caused it to expand, not unlike how Rift was supposed to work. (I only played for a short time in beta, so I don’t know if the end result actually did.) But like my experience with Rift it wouldn’t even matter if that was a thing because big events are completed immediately upon arrival.

Maybe, if the timing wasn’t so reliable, it’s plausible that people could fail to notice, but ultimately I doubt even that is true. It takes very little time for people to respond and start cleaning house.

2) Invisible walls are an unfortunate necessity of a virtual world to prevent industrious players from getting into places they’re not supposed to.

3) I’ve never noticed a problem here, but I also always turn the music down so it doesn’t distract me from everything else in the world.

4) Having a cut scene for every major thing in the game could almost be cool, the first time, then it would just get increasingly more tedious. Better to just not have them at all, as is the case.

5) Like Invisible Walls, arbitrary distance restrictions are a necessity for game as it is designed. It also has to do with draw distances and bandwidth.

6) I like my necromancer just the way it is. I don’t summon, and I don’t want random dark swirls just because.

7) I feel plenty epic enough in my level 14 Beetletun Coat that I’ve gradually upgraded to an 80 exotic.

8) No thanks.

9) I’m of the opinion that GW2 already fulfilled it’s hype. I also don’t see how any of these suggestions have anything to do with its hype, saving #1.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

How gw2 could live up to its hype

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Posted by: Gustoril.4195

Gustoril.4195

That is one great wall of text the top half of your story, I read it all though.

Yes when I first started showing interest in this game and researching for views and information I too also thought that world affecting events would occur that would rely on myself and those around to defend, defeat whatever, else a negative impact would occur on the surrounding areas until we banded together and fought back.

Nothing like this happened though during the time I was playing this game. Nothing was affected on a huge scale which was disappointing.

Regarding number (8) – What is the purpose of this " legendary weapon " ? Why do you want it and what will it be used for?

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Posted by: Deinxceriis.6754

Deinxceriis.6754

I would agree that dynamic should mean dynamic – instead – it’s like we have static events. So sick of the grinding – when an even is done – it should remain done. The option of not doing them is there, but still… It’s so annoying, granted other players have to do them and phasing is just as annoying as WoW has taught us. Immersive dynamic events as you say would be great.

Can’t stand invisible walls – free exploration is the key.

I would add more emotes, reduce the amount of NPCs in areas, add more graphical content to empty areas of the game (sometimes you enter a room and all it has is a table and a chair.) Player housing, mounts, more races and classes.

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Posted by: Gryphon.7058

Gryphon.7058

These are all fantastic suggestions! I especially agree with 1, 5, and 8.

1) You guys pretty much said exactly what I feel: the events should have much farther reaching consequences.

5) YES!! There should be range increases when firing from high to low, and range decreases when firing low to high – just like in reality. That would add some great tactics to the battlefield as well!

8) That would be SO exciting! I LOVE that idea!

How gw2 could live up to its hype

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Posted by: Kahr.2513

Kahr.2513

GW2 is not succeed unfortunately. Because combat system and skill mechanics is very bad. It doesn’t feel right when you use skills. Game is very nice overall, but since you can’t fix whole skill system, it ruins game. I am very disappointed.

How gw2 could live up to its hype

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Posted by: HELLruler.4820

HELLruler.4820

Please organize your text better, otherwise people will avoid reading it

How gw2 could live up to its hype

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Posted by: stale.9785

stale.9785

Had to +1 two different walls of text. But I did, because you deserve it, sir.

EDIT: two, not too. I need coffee. still a +1, sir.

(edited by stale.9785)