How to Fix Elementalist conjured Weapons
Hummmm… If they remove conjured weapons from the utility pool then they would need to add 4 more utilities, 1 additional elite ability and rework the trait points. I’m not sure that would be practical or would it ‘fix’ the conjured weapons.
I do think you bumped into a good idea though… I would rather just see the elite greatsword conjure have the ability to switch between attunements. They could keep the abilities very similar and just adjust the damage, magic effects and conditions to match the attunement.
I think the great sword and bow are fine. The GS is obviously more powerful than normal skills and does nice aoe when it lands, and the bow is great for dagger players who want to pick up a little rAOE.
But I have yet to see a situation where any of the other 3 are preferable to my normal weapons skills because they don’t have really established roles other than to be “fun” to play with.
In the conjured weapons defenses, when I sue them in groups I usually do see people picking them up. So it looks like players use them at least.
Anyway, I do not agree with your suggestions for the great sword. I think they could rework the axe and hammer, but the great sword is okay.