How to Fix Elementalist conjured Weapons

How to Fix Elementalist conjured Weapons

in Suggestions

Posted by: pringles.3290

pringles.3290

Take them out. Take out conjured weapons and give elementalists permanent skills for those weapons. Perhaps not the bow; those skills are neat, but we’d do without them. Most of us have. The axe isn’t exactly useful either. Greatsword covers most everything one can make with a fire based conjured weapon. Please note I did also post this in elementalist section.

Greatsword
Nerf the damage and use those skills as fire attunement, perhaps replace the number 5 skill so that it doesnt’t eclipse the staff 5 skill, like a control wave, like the mesmer greatsword spell, or a fire field.

Water- support skills. 1 would be a basic sword strike. think of a two-handed version of dagger 1. There would be an little spout and a bigger AoE heal.
Wind- control. Maybe this would be the set where it makes sense to have a nockback.
Earth- Lots of rage stabbing the ground. AoE stuns, nockback, a heavy hitter and an… earthquake? Earthshield?

Strategy- Start out in fire, DPS, get a few burns in (I Don’t know… 50% of fire spells have a burn.) and switch to wind. They will have closed in by now. get an auto cast in if you can, use the nockback and switch to earth. Switch between earth and fire, rinse, and repeat.

Hammer
This will be a dancy weapon set (More so than greatsword. I don’t want to pigeonhole greatsword into a zerg set, but it would be a more bursty)

Fire- burning based DPS and might stacking.
Water- More hostile water set. Hammer water attunement will ahve crips and immos.
Wind- Nerfed down version of current Mjolnir skills.
Earth- Heavy hitters, a shield and bleed stackers.
Strategy- Run in starting in wind, own it up, pop CDs, and switch to water. Drop immo, dodge back and drop frost field. Switch to fire, build up might stacks and burn it down, switching to earth last, popping shield and stacking bleeds as they close in.
Please feel free to give me feedback in the comments.

How to Fix Elementalist conjured Weapons

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Hummmm… If they remove conjured weapons from the utility pool then they would need to add 4 more utilities, 1 additional elite ability and rework the trait points. I’m not sure that would be practical or would it ‘fix’ the conjured weapons.

I do think you bumped into a good idea though… I would rather just see the elite greatsword conjure have the ability to switch between attunements. They could keep the abilities very similar and just adjust the damage, magic effects and conditions to match the attunement.

How to Fix Elementalist conjured Weapons

in Suggestions

Posted by: lukejoe.1592

lukejoe.1592

I think the great sword and bow are fine. The GS is obviously more powerful than normal skills and does nice aoe when it lands, and the bow is great for dagger players who want to pick up a little rAOE.

But I have yet to see a situation where any of the other 3 are preferable to my normal weapons skills because they don’t have really established roles other than to be “fun” to play with.

In the conjured weapons defenses, when I sue them in groups I usually do see people picking them up. So it looks like players use them at least.

Anyway, I do not agree with your suggestions for the great sword. I think they could rework the axe and hammer, but the great sword is okay.