How to deal with the "Magic Find" issue!

How to deal with the "Magic Find" issue!

in Suggestions

Posted by: Kite.2510

Kite.2510

Many people rant about the “Magic find” stat found in the weapons that allows you to have better chances in getting better loot.

Current Problem:
Since the Items are balanced, if a piece of gear has Magic Find, that means that it’ll be lacking in some other stats, so if a player is builded to have a lot of Magic find, that means that he’ll be lacking in comparison to other players. Normally this would be great, since the players would be trading better loot for an increase in difficulty.
The problem comes into dungeons where you have to work as a team against hard odds. The players with the magic find build are lacking in other stats, and ending up performing poorly and holding the rest of the team down. These players instead of being penalized for their poor performance, they being rewarded with better loot than the rest of the party!

Solution:
It’s actually very simple. Instead of having Magic Find effect only the party member who wears it, have it so when you are in a Dungeon or a hard Instanced area, it would effect everyone in the group as a whole! The loot dropped in the dungeon should depend on the combined Magic Find by everyone in the party for everyone in the party.
When in the outside world, have the Magic find effect the enemy being attacked, instead of the player, as an invisible condition. So if you are to get loot from an enemy who is also lootable by another player with a lot of magic find, a percentage of that should benefit you as well!

…and don’t be toxic!

How to deal with the "Magic Find" issue!

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

You mean what Diablo 3 did?

It did just that, and it fueled elitism to the point where people required you to have 400 mf before they would party with you.

How to deal with the "Magic Find" issue!

in Suggestions

Posted by: Kite.2510

Kite.2510

You mean what Diablo 3 did?

It did just that, and it fueled elitism to the point where people required you to have 400 mf before they would party with you.

By mf you mean the levels you get beyond 60 after that patch?
In GW2 this is balanced out since having more magic find means that you are forsaking other stats, plus the percentage of Magic Find given to your party could be balanced out to find the sweet spot of Power vs Loot.
Once the system is implemented, it would be all about changing a number!

…and don’t be toxic!

How to deal with the "Magic Find" issue!

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Y’know, there isn’t any problem with MF. Gear is far lesser factor than skill… next you want to have party wide damagemeters, I presume?
There however seems to be a problem with the forums search function. The solution would be using google with site-parameter pointed to the GW2 suggestions forum. That yields rather good results, if you are sufficiently experienced in the art of coming up with the correct search string.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.