Orr has a problem. A completely understandable one to be sure, but also a fixable one. The problem is that currently, there is only one level 80 zone, and it’s Cursed Shore. It’s where everyone in Orr hangs out, and why shouldn’t they, when as said, it’s the only level 80 zone. This leaves the rest of Orr a ghost town, which is rather problematic for two reasons; the first being that a lot of content is going to waste, and the second is that people are rapidly becoming very bored with running the same events over and over again.
When I first set foot in Orr, my initial reaction was “Awesome”. Here I am as part of an invasion force, trying to push into the enemy’s stronghold, as evidenced by the dynamic events based around this very theme. But as I continued my way inland it became clear that these events were in no way nessessary to advancement in the zones, and in fact the only one that really mattered was the one to unlock Arah.
My suggestion is as follows. Firstly, all of Orr should be level 80. Story quests may have to be slightly altered for this, but I believe this to be easily overcome. This alone would open up far more content for max level players, yet I believe that Orr can be far more than that. Orr should function as a giant warfront, with the Pact pushing against Zaitan’s minions right across all three zones. You can see that this is the intent of the dynamic events currently in place, but with the ability to just move onto the next zone, they’re not really providing that sort of experience. Here’s what I propose.
Until the dynamic events in one zone have progressed all the way to the end, the next zone is locked out. For example, the Pact must push the Orrian’s all the way back in the Straits of Devestation before they can enter Malchor’s Leap. Camps will constantly be under siege, as they are now, and losing them will be far more problematic for your world. If you can succeed in opening up the next zone, the first zone will lock down and cannot be taken back until the Orrians push you out of the next zone.
This would give the entire battle for Orr a new character. Players would experience far more content and have a real sence of acomplishment. They would feel immersed in a battle that felt truly dynamic, knowing that their deeds will have a great impact on the land they fight in. Orr should be the place where the biggest and best meta-events take place; a battle that rages across three zones would unquestionably provide that!
If Anet could impliment this, it would also open up the possibility of more events being added in, even Orrian fortresses manned by legions of the undead that must be taken to secure entry into the next zone. The keep lords could be Zaitan’s dragon minions (and we all love a good dragon fight!).
So, thoughts?