How to fix WvW
A 3 day waiting period for free server transfers would limit this.
That would be fine too. Good suggestion.
1. Currently the WvW scene is chaotic. With free server transfers, players are simply hopping servers to get on the winning teams and zerging the competition.
Fix: Start charging a minimal fee to transfer servers ($2-$5)
2. Coordination. It would be easier if there was an interface when you enter a WvW zone that would allow you to see
A) who’s in the zone on your side, what guild they’re in, etc.
B) who the commanders are and what squads they are controlling
C) Commander objectives. Allow each commander to specify what goal they are trying to accomplish. (ex. Defend Stonemist, Attack Durios Tower, etc.)
The idea here is to allow a casual player to instantly feel a part of the action. If you are not in a large guild already doing some coordinated WvW it is very easy to feel lost.
3. Finally, fix it so guild claiming of a structure cannot be ninja’d by the first guy who clicks it. I’m not sure how to fix this but something should be done.
WvW seems to favor zerging at the moment. There isn’t a whole lot of emphasis on claiming and defending. On my server, we barely have enough playing to claim one map but when the zerg of 75+ players comes rolling through, we lose a majority of it.
GW Devs, please address.
Thanks,
Warcrazy
A 3 day waiting period for free server transfers would limit this.
That would be fine too. Good suggestion.
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