How to fix botting.
I like the idea of a the test after being reported.
Tho it will need some limits to prevent abuse. Such as, if the same person reports on the suspected bot again before 24hrs the test wont be given. It has to be from three different people with in a 24hr time setting. and all 3 must be failed.
Being Idle, must not count as a failed bot test.
also it needs to be implemented in a way so that it cant be used to grief people.
For example, If the test shows up the instant the person is reported it could be used to kill people if a griefer waits for the target to engage combat then report them. Maybe have the test appear at random several minutes after the report is sent.
After the three failed bot tests, the account should be temporarily banned for the day.
Until a human can review the reports and determine if the suspected user was actually using a bot. In which case they get perma-banned as usual.
Scares the hell out of me
2 ideas are based on questions, what if the person dont speak the language properly?
the last one i dont understand
My idea is simple:
Make a count, if 30 People report the person as bot (totaly ever), move them to prison-instance and spawn an ingame moderator there ( a real person) which will talk to them.
Ingame moderators are common in MMOs and the instance should be Servervide.
If at least 1 Mod is online at the same time it should be manageable.
Please stop posting complaints about “bots”, instead take a closer look at the structure of the company that owns the game and you will realise why “bots” and gold selling companies will always exist within these types of MMO games.
Anet is owned by NCSoft Corporation, a company with a public stock market listing, and as such the ANet game client sales reported to NCSoft directly affect their share pricing. “Bot” accounts artificially increase the number of account sales and therefore also increase the financial viability of NCSoft as a whole to their shareholders. This type of sales increase may well be “morally” corrupt but as far as the shareholders are concerned it is more than acceptable as shareholder reports do not differentiate between the sales to “bots” and regular human players.
Bearing this in mind, it is not in the best business interests of NCSoft to impose restrictions that may cause a permanent drop in the number of new account sales that are being subsequently utilised solely for the purpose of “botting”. Periodic deletion and mass banning of these accounts serves two distinct purposes.
Firstly, these actions serve to reassure the human players that actions are constantly being undertaken to address the “issue” of “bot” accounts and thereby increase the amount of goodwill into the gaming community through users public forum discussions showing thanks and appreciation for the apparent willingness of ANet to take action against “bot” accounts.
Secondly, the companies that initially acquired the accounts used in “botting” will then find it necessary to acquire new accounts to replace those banned. This of course leads to the aforementioned artificial increase in account sales reflecting in the bottom line stock value of NCSoft as a whole. Due to the financial gains to be made by the “botting” companies ANet can feel assured that the deletion of a few thousands of “bot” account from time to time will not dissuade them from repurchasing those accounts or drive their “bot” economy into unsustainable losses.
Finally, there has always existed the distinct possibility of collusion between the game host and “bot” companies in the form of payments made to the game host to allow the “bot” company to continue to reap financial benefit from the utilization of the game hosts client to conduct their business. Once again this would also contribute to the bottom line financials and viability of NCSoft as a whole.
The above machinations I have described have been in place in nearly all MMO game releases of of the past decade to varying degrees. The “behind the scenes” policies regarding “bots” and gold sales have always been rather thinly disguised by encouraging end users to discuss these issues on the supplied game forums whilst acknowledging and agreeing with their complaints thereby giving the false impression that the game company does indeed have their best interests at heart.
I am sharing this information with the GW2 community as a wake up call to all of you. I have previously been in a position structuring these very types of scenarios in various online business models and have now taken the position of strongly disagreeing with the further use of this practise due to it’s very immoral basis.
I fully expect this posting to disappear the moment it is discovered by a moderator and I further expect to be banned from these forums for submission of this post. I have therefore saved of copy of this text for later reposting and dissemination to various user groups and game reviewers.
Regards.
Anet is owned by NCSoft Corporation, a company with a public stock market listing, and as such the ANet game client sales reported to NCSoft directly affect their share pricing. “Bot” accounts artificially increase the number of account sales and therefore also increase the financial viability of NCSoft as a whole to their shareholders. This type of sales increase may well be “morally” corrupt but as far as the shareholders are concerned it is more than acceptable as shareholder reports do not differentiate between the sales to “bots” and regular human players.
This is simply NOT true at ALL!!! and im sure you are deluded if this is your point of view..
Most BOT accounts are hacked not bought…
Taking that fact out the equation.
Say Mr.Bot wants to get a copy of GW2 with which he intends to bot. He then BUYS and copy of the game, and proceeds to bot. GM sees this and BANS his account.
Does this reverse the sale he made? Does this in any way affect the current revenue or units sold? Does this affect share holders?
No it doesnt…
Your argument is invalid
(edited by Ironheart.9758)
Some of the ideas look valid, others not so much.
Can already see people disliking other people, reporting them, and those people getting those annoying questions all the time.
I’d rather see a GM in game. GM goes to a zone, asks in Zone “Any bots around”. Storm of replies of where the bots are. GM goes inspect. When easy to spot bot has been inspected by GM, the GM gives a permanent ban.
It would cost about a day or 2 to remove 99% of the bots this way.
Ironheart, you can’t just type “no no no” without any explanation as to why not and expect to be taken seriously.
I understand that you may well be trying to defend a game which you probably love playing and that’s fine but if you MUST wade into a discussion try to use something more than insults and tantrums to validate yourself.
You quite obviously have no experience in these areas whatsoever so do yourself a favor and go research the points you are trying to make then come back and submit a valid presentation as to why your premise should be given serious consideration.
Replies like yours simply make you look like a 12 year old that had his balloon taken away.
All of these options seem to result in a ban if you’re afk for a bit.
And since you have to start with the assumption that whatever can be abused, will be abused, that’s not going to work.
Also, since it’s questions, that alone could be used to mess up PvP.
Some of the ideas look valid, others not so much.
Can already see people disliking other people, reporting them, and those people getting those annoying questions all the time.
I’d rather see a GM in game. GM goes to a zone, asks in Zone “Any bots around”. Storm of replies of where the bots are. GM goes inspect. When easy to spot bot has been inspected by GM, the GM gives a permanent ban.
It would cost about a day or 2 to remove 99% of the bots this way.
Even more, there are plenty of users that would be very much happy to do this without a single payment, you only need the proper condition terms for them and you can make a real strategic team made of players in each server to deal with the bot problem IF it is so hard for Anet to deploy ingame GMs to deal with them.
Cause seriusly, this economy is driven by rafting materials and the “spots” that are really god for them are counted with the fingers… To the time now, i dont know what it is, but it seems that Anet just dont want to make the bot disapear, sorry to tell you but thats what its looks like.
Ironheart, you can’t just type “no no no” without any explanation as to why not and expect to be taken seriously.
I understand that you may well be trying to defend a game which you probably love playing and that’s fine but if you MUST wade into a discussion try to use something more than insults and tantrums to validate yourself.
You quite obviously have no experience in these areas whatsoever so do yourself a favor and go research the points you are trying to make then come back and submit a valid presentation as to why your premise should be given serious consideration.
Replies like yours simply make you look like a 12 year old that had his balloon taken away.
My apologies if it wasn’t clear, banning accounts of botters doesn’t affect the company’s bottom line. Botters have to buy the game, thus a sale is still made from the company’s point of view.
I cant see how banning botters will negatively affect the shareholders.
Referring to my first point, where I said most botters use hacked accounts, after which i did explain my point of view.
My apologies for not making this clear in the first post.
ps I get your point, im just not agreeing with your point of view
(edited by Ironheart.9758)
Community Coordinator
Hello everybody,
thanks for your suggestions. Please remember you can report bots with the in-game tool.
Thanks.