Short Version: Turn skills with majority condition into majority physical.
Longer:
Since the server load and the condition damage are in a certain relation i suggest to turn every skill with a lot of condition damage into physical damage.
Meaning? Let’s take an example skill. Mark of blood:
from:
Damage Damage: 111
Regeneration: 5 s (650 health)
Bleeding: 8 s (1020 damage)
to:
Damage Damage: 444
Regeneration: 5 s (650 health)
Bleeding: 8 s (222 damage)
Conclusion
In the end it will be more difficult to max the bleeding stacks for players.
If condition is maxed players still do more damage then now.
The fact that matters is if condition damage can’t be optimized, you should be fair enough to everybody that plays a more condition related profession like necromancer or engineer that they do their damage aswell. Even if it means physical is raised.
So turn it from majority condition and loss into minority condition and win.
Wouldn’t that make stacking Condition Damage even more useless? It would just make Power/Precision/Crit Damage even more common and make any gear with Condition Damage fall into darker obscurity.