How to get people into unpopulated dungeons.

How to get people into unpopulated dungeons.

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Posted by: Darth Llama.9217

Darth Llama.9217

First, I’ll apologize if this is in the wrong section. I know there is a section for dungeon discussion, but this isn’t about a specific dungeon or tactic it’s about a suggestion to fix dungeon population problems.

As many might have noticed, there are pretty much 2 Dungeons (AC and COF) that are very easy to find groups for. There are other dungeons that stand completely empty and trying to get a group together is very difficult (HoTW, Sorrows Embrace.) So here is an idea to kind of promote those dungeons and get people to check them out. How about having a week or two where one dungeon is the ‘featured’ dungeon. During this period, doing Story Mode might net a little extra gold, and doing explorable modes will yield 80 tokens per path instead of the normal 60. This way, you don’t drive people out of their ‘favorite dungeons,’ but instead offer a little incentive to get people to try something different for a change.

Honor of the Waves for example, is a very fun dungeon, so is CM, and many others but no one runs them. Maybe something like this would encourage people to try something new for a week or 2 and find other dungeons that they enjoy? I know a lot of people run these for specific gear, for example COF is the only Dungeon where you can get Berserker Gear and that makes it popular so maybe it would also help to have a look at the stats on the gear? Sorrows Embrace though offers both Soldiers and Knights sets (both very popular) and yet no one runs it. Maybe something like this would change that?

This idea was first thought of by a buddy of mine who I keep trying to get to post it, maybe someone else thinks it’s a good idea too? What do you guys think?

There are 10 types of people in this world. Those that understand Binary, and those who don’t.

How to get people into unpopulated dungeons.

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Posted by: Stooperdale.3560

Stooperdale.3560

Gimmicks are not necessary. Dungeons with balanced rewards for time and risk are the solution.

How to get people into unpopulated dungeons.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Agreed, you are not rewarded for the time spent in the harder dungeons, this is why no one runs them, ( excluding Arah ) CoE is a great example, horrible dungeon, just relentless AoE bombs everywhere, and very little rewards.

How to get people into unpopulated dungeons.

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Posted by: Kaiwen.1520

Kaiwen.1520

Maybe you give a better reward for gaining the dungeon completion title. That would get people in every path at least once, right?

How to get people into unpopulated dungeons.

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Posted by: Catisa.6507

Catisa.6507

CoF p1 needs a serious buff so its not so kitten easy and short.

AR

How to get people into unpopulated dungeons.

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Posted by: Arahain.7425

Arahain.7425

I like the idea but it probably wouldn’t be enough.

Some Ideas I had:
1. I would really like to get additional rewards for doing all paths of a dungeon in a single week. Something like the daily fractals chest, with some additional tokens and a increased chance to get exotics for example! The same would be possible as daily reward for doing a dungeon for the first time that day.
2. If all dungeon vendors would sell lv 80 rares we would finally know what to do with our caudecus/ ascalon/ twilight/ dredge tokens after completing our exotic sets!
3. Better loot in harder dungeons: it should be possible to judge the difficulty of every dungeon by now. It’d be nice if the harder/ longer dungeons would be more rewarding (more lodestones/ cores and rare+ drops).