How to get people to spread across all maps
I like this idea. Unique drops to each zone, not just mini-pets, but maybe a unique weapon skin per zone or something as well. Things could be added over time to keep all zones fresh and interesting. The drop rate would have to be low enough that people spend a pretty significant time in each zone though!
All the zone rewards should have the same drop rate otherwise the people will farm the less frequent ones
All the zone rewards should have the same drop rate otherwise the people will farm the less frequent ones
Then people would just farm the easy zones.
Lets go one step further:
– Every zone has a Magic Find value that affects all drops in that zone.
– Every week an algorithm looks at the population across all zones. Zones with higher than average population have their MF value go down, zones with lower than average values get their rate increased.
– The values are published on an official website for all to see.
As MF goes up the population of farmers in that zone increases, so it should spread the population out.
All the zone rewards should have the same drop rate otherwise the people will farm the less frequent ones
Then people would just farm the easy zones.
Lets go one step further:
– Every zone has a Magic Find value that affects all drops in that zone.
– Every week an algorithm looks at the population across all zones. Zones with higher than average population have their MF value go down, zones with lower than average values get their rate increased.
– The values are published on an official website for all to see.As MF goes up the population of farmers in that zone increases, so it should spread the population out.
I like this idea. I don’t know how difficult it would be for the staff to keep up with it, but in general I think having different drops for different zones is a great way to attract people.
I would never bother to even deploy a cosmetic mini-pet unless it was a kitten.
This message was brought to you by a Kitten with a Keyboard
All the zone rewards should have the same drop rate otherwise the people will farm the less frequent ones
Then people would just farm the easy zones.
Lets go one step further:
– Every zone has a Magic Find value that affects all drops in that zone.
– Every week an algorithm looks at the population across all zones. Zones with higher than average population have their MF value go down, zones with lower than average values get their rate increased.
– The values are published on an official website for all to see.As MF goes up the population of farmers in that zone increases, so it should spread the population out.
I like this idea. I don’t know how difficult it would be for the staff to keep up with it, but in general I think having different drops for different zones is a great way to attract people.
That’s why it would be an automated system. It doesn’t seem like it would be difficult to code.
Nice idea but why just stop at minipets?
Make a few things like parts of the legendary recipes only obtainable and bind on pickup from every part of the map, then people can pick them up while they do their 100% map completion, and not just buy them from the TB. Seriously, I think anyone who can get a legendary weapon deserves them and probably has the time on their hands for this!
Nice idea but why just stop at minipets?
Make a few things like parts of the legendary recipes only obtainable and bind on pickup from every part of the map, then people can pick them up while they do their 100% map completion, and not just buy them from the TB. Seriously, I think anyone who can get a legendary weapon deserves them and probably has the time on their hands for this!
That wouldn’t help. People would still leave after they have got what they are after, especially if they drop enough that you can expect to pick them up during map completion.
You need something that is going to keep drawing players back there even after they have everything they want from the zone. Which is why my suggestion targets farmers:
– They want coin, maybe karma. Probably to buy something farmed elsewhere via the trading post.
– They are predictable, thus they can be easily controlled. They will go to the most profitable farming spot. So my method spreads them out by automatically nerfing farming spots that become too popular, while buffing the unpopular ones.