How to handle level of difficultly

How to handle level of difficultly

in Suggestions

Posted by: Draghmar.2594

Draghmar.2594

I have an idea to make game better for everyone.
I remember seeing somewhere posts about level downscaling leaving player too powerful for area his was at the moment. I noticed that too. It was even more problematic when I entered Norn lands with my Charr. I could kill everything without any effort…and that’s just boring.
I know – exploration. But I would like to explore with some challenge all the way.
But I know that there are some who like to go an easy route and like to get feeling of superiority on starter areas. That’s why it’s best to make tool to combine both approaches.

Make option to change level of difficultly.

Yes, it’s that simple. All you have to do is make something like “Normal”, which will be exactly like it is now and “Hard” that would lower character level for about 2-3 more levels.
That shouldn’t be too complicated to implement since you already have downscaling.

Please make this change.

(edited by Draghmar.2594)

How to handle level of difficultly

in Suggestions

Posted by: Aezion.3582

Aezion.3582

I was missing this from the first Guild Wars and I think it would be a good idea. It also means that when you are leveled 2-3 levels lower you get a bonus 20-30% increase to magic find. Which would be nice for the Risk Reward system.

How to handle level of difficultly

in Suggestions

Posted by: Dr Anthrax.4723

Dr Anthrax.4723

This is a great idea.

/signed

Give the player the option to lower their level in the zones for greater rewards!

How to handle level of difficultly

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

DDO has this feature for explorable areas and dungeons. The levels are Casual, Normal, Hard, Elite