Hello community and ArenaNet team! I’d like to apologise You in advance for my poor english. It’s not my native but i always try my best
I’d like to show You my idea for improving The Shatterer fight. Fight isn’t bad, but additional spells and phases would be cool and it might make this dragon considerably more difficult.
I was thinking about it for some time and i think my ideas are cool. So basicly i’d add one additional phase and two spells. Also i’d change one little thing
So let me describe what i have in my mind
ADDITIONAL PHASE
IMAGE
http://i49.tinypic.com/9a07ib.jpg (i know my drwanings aren’t perfect, but i hope u get the idea)
At some point in the fight, The Shatterer will jump to the place where the cannons are placed and crush them to the ground. After destroying cannons from 2 spots he will return to his „normal” place and summon CRYSTAL WALL. Behind this wall Shatterer will start to heal himself.
Then the phase begins. We will have to protect enginers while they are repairing the cannons…but it won’t be so easy. Depending on the amount of ppl in the area, dragon will spawn his minions. So basicly if there are small amount of ppl Dragon will spawn 4 Veteran status minions, otherwise he will spawn 2 minions with Champion status.
Players will have to kill them fast, cuz boss will heal himself (1% life per 15 seconds). Engineers will repair cannons for 12.5% of cannons life per 15 seconds.
FIRST ADDITIONAL SPELL
Crystal Wall – Makes boss invulnerable to all kinds of dmg. Also wall has very very very high resistance to the players attacks (like doors in WvWvW) it can be destroyed fast by using cannons.
Minions spells
Minion phase 1
It’s simple as the other fights in GW2
PULL THEM BACK – Minion pulls enginer and starts to nuke him.(knocback will interupt it)
Whirlwind – simple spell that everybody knows how it looks and works
Pummel – stuns the target
Minion phase 2
In this phase, minion will cast spell named „Sacrifice”
Sacrifice – when the minion reaches 20% of his life, he starts run to the boss. He runs 30% faster (so cripple will be nice). When he reach him he heals BOSS for 5% of Shatterers life if the add is Veteran status and 10% if the add is a Champion.
While Sacrifice players will have to nuke down the add as fast as possible, but it will not be easy.
Do NOT TOUCH ME! - Minion will knock back targets from melee range and blinds ranged dps for 5 seconds, also he becomes invulnerable to dmg attacks for 3 seconds (only knock back and pull works, you know, for instance the 5th spell from Guardian’s Greatsword tier)
After cannons are fixed players take down the wall(it would take approximately 4 shots from the cannons) and the normal fight starts again.
THE SHATTERER ADDITIONAL SECOND SPELL
IMAGE
http://i46.tinypic.com/2djnm9j.jpg
Crystal Storm – Dragon spawns several crystal storms. crystal storm does dmg (matter of balance how much it would take).
If the player is inside the crystal storm he becomes weakened.
If the minion is inside the crystal storm it gains might and healing condition.
If there are no ppl in the main battle area, Shatterer spawns crystal strom on cannons
THE CHANGE
If minions are close to the boss, they gain might and vitality buff. Ppl will have to split their forces into two. Ppl who „tank” minions and ppl who kills „toe”
That’s it. Please, tell me what do You, community, think about this idea.
Also i have some ideas how to improve Tequatl and some other bosses, also i have tons of ideas for new content like DE’s, dungeons, boss fights etc. If u want to hear (read) them just tell me and i’ll post them here.
Word to ArenaNet. I love your game, but some fights could be more complex, players aren’t dumb, even if there is no structured raiding in GW2. Also i’m aware of budget and technical limitations, but this game deserves more „epic” fights. I hope You will not get my words as an insult or sth, same as You i want this game to be the best on the market!
Bless
Nehezbegar