It ain’t hot if it isn’t GoT!
(edited by Alkyoneus.3917)
The problem:
So basically Arenanet has tried to make events like the claw of jormag and other events interesting and challenging (but comprehensible) by adding pre-events and mechanics like escorting the golems carrying bombs. They also have made those events rewarding by ensuring that you will get a rare item when participating. However these wonderful aspects of challenge and reward do not make an event fun to do more then once. That is because it is still static and predictable.
Proposed solution:
Make world bosses react to players choices. One way to achieve this is to add AI this would however require some expert programming and definitely more cpu cycles on the already loaded server. The other way would be to have a player control the dragon and its skills. If the, lets say random chosen, player is able to hold off the attacking players in the defined time frame it will gain an additional 5 laurels. (of course the player will remain anonymous, to prevent grieving).
The players will no doubt try to game this system by trying to bribe the dragonplayer, but this would require a group donation and with the uncertainty of getting ecto’s from rare’s I doubt players will do this alot and rather rely on their skill to win.
(edited by Alkyoneus.3917)
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