ArenaNet, your idea of dealing with botting by using DR is a waste of everybody’s time and does not work. I still see bots running around, in even larger numbers.
In before you could hardly notice them because there was never a need for a botter to have more than one character to reap the rewards unless u looked close enough. Now, botters blatantly lump groups of 5 or 6 characters together in spots that are obviously showing what they are. Why? Because they will bot no matter what you do, and if u hit them hard, they will just come back harder.
Why create a system that punishes everyone including non-botters when you should be looking into ways to reward people who actually play?
Look at Runescape, that pathetic Java web browser MMO is pretty crappy by the standards of most older players, and it has its own fair share of bots. However, they created a system that rewards players for playing, AND thinking, and while not stopping botting, it made botting essentially an even more arduous task. They did it by random events (which is a better idea than DE’s IMO), simple tasks from a list that appeared at random intervals to players and forced them into a short minigame that if completed rewards the player whether he passed or failed, and botters or inactive players who could not respond to such events because the insertion of a random event were logged out immediately.
I am not saying this should be implemented everywhere in the game world or in the exact same manner (cities and PvP should be exempt). But its a good reference to draw from. Im sure teleporting players to a seperate random area isnt a good idea and i personally prefer something like the magical appearance of an NPC on the overworld that asks simple IQ questions, or engages in very short parlour games with you would be a great idea.
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