Greetings to you all. First of all exuse my bad english grammar, second be friendly and constructive on the topic.
And third : Thank you for reading it.
So onto topic.
I think classes are way to boxed in, and thats because you didnt destroy trinity, you just remade it to Damage,Support, Disabler.
Whitch is not a bad idea, but it is not worknig for me clearly. I might even say the Support-Disabler roles quite feel worthless, since you cant tell the differance clearly. And the Damage role feels like you are just a fill in.
I think, the problem is not with the roles, but with the design.
The Tank,Healer, DD roles are clear and have a pure strong base. You are clearly taking up a described role. Propably a role you like, (trough you want to have a chance to take up another, or fill another role to somethimes.)
The Dd,Support, Disabler roles are not concrete. You are not dooing a concrete thing, you are just there for “something”. And thats the reson you feel useless. And in dungeon you pick a role, that does not even exist actually, or you are not even sure it is usefull.
*In the end all you feel is that you are dooing : damage, spreading boons, and conditions.
And thats quite strange, since the concept of the game is supposed to be " you see clearly what you do" *. And boons are mostly not noticable, exspecially in there effect. ( the exuses are in minority, there are some usefull afterall)
This applyes mostly to pve. In pvp they are noticable, mostly. Orcount a bit more.
And this points to the :
Many players propably want to take up a role, so they can play a role . Its an role playing game afterall.
Roles are a big part of rpg-s, that let you costumize your character, personality, play style. It totally descibes, what your character excels at.
I understand that the old, mechanic of trinity is outdated and bad. Looking for a certaint role only to progress is reeeeeeeeeealllly bad.
But there is a thought that is the key to this all : You are forced to a role, since you need 1 to progress.
But in Guild Wars 1, you ware not forced to any role, but still could take up. You did not need that role to progress.
For example. In wow: there are many tanknig and healing classes, many classes that can do both or even 3 tipe of roles almost at the same, if there would be no : Gems,specialized gear, talents, glyphs. It would be quite fun as it was early in the game (in vanilla) It was almost like Gw2, where you could take up roles and heal, if needed, but you ware not forced to it. It was a LOT more fun than the curent trinity. Since the design was not flawed, and it was not simplified, to the current tank-healer-dd.
Another example. In D&D ( the paper and dice, not online) you didnt need to take a role up untill like 10-15, but could still progress.
Each battle was life and death, and that was fun. And Gw2 is trying to go the same way as old school D&D. but remember, you could still take up almost a “role like” thing and say i am going to specialize in healing.
It might be just my opinion, but the trinity could be nice if it is not forced, but we could still take them up. The current community clearly shows, “they dont pick someone instead of another, just becoause it has 10% more dmg”. So i dont think that would be a problem.
Currently i find all classes boring, and hardly play anymore,since i cant STILL pick a class i really like. And thats mostly because the way classes-skills-character and game syle costumization is implemented.
Maybe later on the game gets more interesting with more weapons, skills to pick from, classes and races, but right now i feel like having a 2 dimensional character, and the only thing that keeps me in that, my friends come next week, and that :
Anet Devs are still the best, even considering all this. They are the best the industry can offer, they are willing to think,plan,design. And they are good at it also.
THe game has its flaws, but in other hand it shows extreme potential. It made a big step forward in many parts of mmorpg genre, and it still can move forward with carefull and good design.
The artistic stlye is purely what we want. Combat is sligtly boring, but it can improve, as soon as we get more chances to costumize aur skillsets. But in other hand its quite detailed, and looks amazing.
So before anyone starts the flow, i find Gw2 a good game. And this is a constructive feedback and thread. Dont take it up as “moaning”.
Gl HF all.