How to make crafting not completely useless.

How to make crafting not completely useless.

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

Simple change; make the default vender value of all crafted items equivalent to the vender value of all mats used in its creation plus five percent.

We call know that you can’t sell nor buy items on the trading post unless they are listed for at least the NPC vender value of those items. So a simple, and I think fair, way to go would be to have the value of crafted items actually reflect the value of the materials used to make them. After all why should an amulet made with three gold ingots sell for the same as one gold ingots? That doesn’t make any sense. The added five percent to the value is to reflect the time and effort of crafting. So here is an example using made up items and numbers.

Amulet of profit
1x shiny ingot: 15 silver
1x Pretty gemstone: 10 silver
1x glob of goop: 35 silver

Totaled the material cost for this item is 60 silver. So adding the five percent it comes to 63 silver. As such the minimum vender value of this item would be 63 silver. The would guarantee a five percent profit when sold to venders, and allow for a bit more if the item is desirable on the trading post. This would make crafting actually worthwhile to players seeking to use it as a source of income (it is currently useless as such), and would only take some dedicated programmer a day or two of work, as all he or she would need do is go in and change a few numbers around. And as a bonus this wouldn’t upset the value of items that currently sell for more than five percent above their vender value, nor the value of materials such as ectos that sell for much, much higher than that value.

How to make crafting not completely useless.

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Posted by: HoboLyra.4908

HoboLyra.4908

Like this idea.

-Tarnished Coast-
Obsidian Spire OS / EXS

How to make crafting not completely useless.

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Posted by: Zaxares.5419

Zaxares.5419

While your suggestion seems reasonable, on a macro-level I think this would just end up causing runaway inflation. John Smith or the other economic heads here could probably give more details about it, as I don’t have any economics training.

In any case, it seems to me that Crafting in GW2 was not designed to be a way for players to earn money. Rather, it is a mini-game that allows people to turn materials (and therefore money) into XP. It also appeals to the players, like me, who enjoy the feeling of making something to use myself. The knowledge that you can just make what you need without having to rely on the TP or other players is quite gratifying and a reward in itself.

What I would like to see is the ability for crafters to make their own Ascended items. This could be done via new Ascended tier recipes, or perhaps via the Mystic Forge. For example, you put into the MF:

- Your Exotic item
- 50 Vials of Condensed Mist Essence/10 Globs of Coagulated Mist Essence
- 10 Philosopher’s Stones/3 Crystals
- 1 Bottle of Elonian Wine

And the Mystic Forge spits out an Ascended version of the same Exotic item. Like all Ascended items, the stats on the item are now fixed and can’t be changed, so you need to make sure that the item you want to Ascend is correct and properly runed/sigil’ed in every aspect.

As a final step, make it so you can trade in Laurels for Vials/Globs of Mist Essence, so that players who don’t like to do Fractals can obtain Mist Essence without needing to do so.

How to make crafting not completely useless.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

An understandable point. But I hold to my stance of raising the vender value of crafted items to match the material cost. Leave off the added five percent if you’re worried about inflation, but I will go to my grave (yes I am being dramatic) firmly believing that something made out of three gold ingots should have a value at least equal to three gold ingots.

As it stands the only reason for a crafted item to be worth less is if it was intended from the start to be salvaged (as you’ll always get less from it), but honestly I would hope that Arena Net created and coded all these hundreds of items with their primary intent being use, rather than salvage.

How to make crafting not completely useless.

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Posted by: Orc Slayer.2780

Orc Slayer.2780

and when the prices on the tp go up or down? e.g 1 gold ingot is 33c, x3 = merch value @ 1.05s .Tp gold ingot shoots up to 1 s/ingot (3 s total) and merchant value is still 1s 05c…

How to make crafting not completely useless.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

and when the prices on the tp go up or down? e.g 1 gold ingot is 33c, x3 = merch value @ 1.05s .Tp gold ingot shoots up to 1 s/ingot (3 s total) and merchant value is still 1s 05c…

I don’t care. I am talking strictly about the vender value. What happens to that because of the insane whims of the community are not a factor in this.

How to make crafting not completely useless.

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Posted by: Zaxares.5419

Zaxares.5419

@Orc Slayer: That’s exactly what Arkham’s proposal was trying to address, the fact that most finished items sell for less than the cost of the component items on the TP. I personally don’t believe that would be an issue as market forces would correct the price of the items on the TP to match pretty quickly. If one can earn more money selling an item to a vendor rather than on the TP, people would do so. Supply drops, forcing people who want the finished item to offer more for it, until the price one can earn for a Gold Ingot on the TP is more than what they can get for at the vendor.

The bigger problem I feel this would lead to is that it would destroy the market for finished goods, while massively increasing demand for raw materials. Why bother buying the finished item from someone else if you can just make it yourself?

How to make crafting not completely useless.

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Posted by: Orc Slayer.2780

Orc Slayer.2780

@Orc Slayer: That’s exactly what Arkham’s proposal was trying to address, the fact that most finished items sell for less than the cost of the component items on the TP. I personally don’t believe that would be an issue as market forces would correct the price of the items on the TP to match pretty quickly. If one can earn more money selling an item to a vendor rather than on the TP, people would do so. Supply drops, forcing people who want the finished item to offer more for it, until the price one can earn for a Gold Ingot on the TP is more than what they can get for at the vendor.

The bigger problem I feel this would lead to is that it would destroy the market for finished goods, while massively increasing demand for raw materials. Why bother buying the finished item from someone else if you can just make it yourself?

no it’s not. " i don’t care, i’m trying to improve vender [VENDOR] value"

post by op
“I don’t care. I am talking strictly about the vender value. What happens to that because of the insane whims of the community are not a factor in this.”\

Oh and, the TP’s homepage (current prices of legendaries, most items bought etc ) is not current with the recent prices (10 s for unid dye when it has been going for 14-17s a pop for a month strong) SO i doubt anet could even code your suggestion correctly.

(edited by Orc Slayer.2780)

How to make crafting not completely useless.

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Posted by: Zaxares.5419

Zaxares.5419

I was under the assumption he was pegging the vendor price of the finished item to be the total of the vendor prices for the individual components, plus 5%. It wasn’t based on the TP value of components/items at all.

That said, given the current prices of items made with Fine materials, you would still be losing money under this proposition because the value of Fine mats is so much higher than their vendor price. (Tiny Claws are 3c, for instance, but they are currently selling for about 28c on the TP, almost ten times the vendor price. If you made a Jute Insignia and vendored it under Arkham’s proposal, it would net you a measly 8 copper after taxes. If you’d sold the Bolt of Jute and the 3 Tiny Claws on the TP, you’d get back around 1 silver.)

How to make crafting not completely useless.

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Posted by: Faux Play.6104

Faux Play.6104

Let’s think this idea through. What you craft would always be worth 5% more than the value of the raw materials. That means no matter how high someone jacks the price up for raw materials, you are guaranteed to make 5% on top of that. This is encouraging people to pay as much as possible for raw materials so they can make an additional 5% on top of that.

Arena net was nice they added a dummy in the game that will buy any quantity of garbage to keep you from losing all the money you spent making something no one will buy. Crafting is a way for people to pay for leveling with a bonus that you can use the items you make, and some are actually desirable. If you pick your spots you can make money, but you can’t just blindly make stuff and expect to be able to profit from it.