How to revitalize dead content!

How to revitalize dead content!

in Suggestions

Posted by: Asmodeius.2751

Asmodeius.2751

I was posting in one thread on how to revitalize capital cities and after deeper thought i think this mechanic could be used to manipulate people and revitalize dead content.


i have a great Idea, or i would believe so. First of all each capital city has to offer every thing that LA does, without Fractals and other dungeons and quests.
Now to manipulate or actually to motivate people to visit cities ANET has to create various bonuses that would rotate on weekly basis. For example Black citadel will give bonus 20% exp for weapon smith crafting and The Grove will have same type of bonus for Huntsman crafting. Every week it rotates. This is to illustrate how the bonuses work and swap.
Now i’ll list various bonuses that can be created, those are also examples:
1. Crafting EX bonuses – 20% extra exp
2. Crafting chance bonuses – 20% chance to craft better quality item
3. Auctioneer bonus – minus 20% off the listing fee
4. Auctioneer luck bonus – 20% chance on sold item to get 20% more gold as bonus
5. Swift foot – simple 40% movement speed while you’re in the city
and i also thought there could be negative bonuses that would motivate people to move out of the city. pretty much a negative counter to the ones i’ve added above.

of course there can be plenty more bonuses, i gave off a few. The bonuses can be redistributed in various mixes for all capital cities and get random redistribution every other week, this is done so people can’t just pick the best bonused city.
————————————————————————————————————————————————————————————
This bonus strategy could be implemented on a much bigger scale and revitalize dead content, for example you could increase loot drop rate for one week on dragon events, or make similar ex bonus for farming mats in certain zones, or give mobs chance to drop double the loot. All the bonuses players should see by checking the map of certain area so they know where to go.

(edited by Asmodeius.2751)

How to revitalize dead content!

in Suggestions

Posted by: Dean Calaway.9718

Dean Calaway.9718

The listing fee is a way to remove gold from the game and control the inflation, it will probably go up (as in bigger listing fees) instead of down.

As for your other suggestions, those would only make everyone go to where the best bonus is, just look at champion farming, there are champions in every map, but people only go to Queensdale and Frostgorge Sound.
And because anet wouldn’t make the crafting rotating bonus because it goes against the policy of not spreading the population, at best you’d get all the bonus in one city and so it would be just like LA, packed full while all the others are empty.

Victoria Cross [VC] – Desolation [EU]

How to revitalize dead content!

in Suggestions

Posted by: eien.4791

eien.4791

Hi,
Very interesting. imho, players need rewards to go dungeons, put more “decent” rewards and everything will be revived. There’s a bug issue with rewards in gw2, either they are exagerated, implicating nerfs that are not beneficial to the new players, or originally not worthing making time.

How to revitalize dead content!

in Suggestions

Posted by: Asmodeius.2751

Asmodeius.2751

This will only work with constant bonus swap, otherwise every one will sit where the best bonuses are. Also Dean, those bonuses i listed are only 5 examples, ANET can create 100 different bonuses, positive and negative, and redistribute them as they want to, or where they want more pop, using negative ones to force people out and positive ones to attract people.

How to revitalize dead content!

in Suggestions

Posted by: Asmodeius.2751

Asmodeius.2751

i guess people don’t see what i am offering, i will break it down a little further.
We have two categories:
1. positive constant bonus – boon
2. negative constant bonus – curse

now we have 1000 actual bonuses, positive and negative. Here are 5 to start with:
1. (positive) Claw of jormag – gets 20% to drop ascended gear
2. (positive) black citadel – every one in the zone get 40% movement speed boon
3. (negative) Lion’s arch – every one in the zone pays double listing fee on TP
4. (negative) Lion’s arch – every one in the zone get movement speed reduced by 30%
5. (positive) Diessa Plateau – every one in the zone gets gets 20% chance on mining to give double the mined material from the node.

List can go on and on. Now the bonuses are weekly, so every week they cross swap (based on ANET’s need, or simply a randomization module). Every week is not the same, Anet might decided to make LA be abandoned this week and put negative bonuses and make black citadel more alive so give positive bonuses. same can work with encounter, boost loot table from jormag to attract people this week, nerf the escort in queens dale. and so on.

This lead to another category:

Repopulate the capital cities/zones
Make certain encounters more popular this week than another.

each of those two type will require different “carrot”. for example: bonus to damage in Lion’s Arch wont make sense, but bonus to damage in diessa plateau for the week will be good.

How to revitalize dead content!

in Suggestions

Posted by: Polishpk.2985

Polishpk.2985

Capital cities are key and are really not used the way I thought they would be when I started playing a few months ago.

My only real issue is that races are much too friendly with each other…

IGN: Polish P K Profession: Elementalist World: Maguuma
https://forum-en.gw2archive.eu/forum/game/suggestions/A-few-ideas-3/first#post3433815