How to take GW2 to the next level!

How to take GW2 to the next level!

in Suggestions

Posted by: Time.7152

Time.7152

I like GW2, but I want to LOVE GW2. I do LOVE what they have done with NPCs and the events and such. I’m really enjoying it. But I think it needs meaningful server PVP to take it to the next level. The first thing they can do to ALL servers is make it so we can see names in WVWVW
Now, onto my revolutionary game enhancing idea!
A new “hardcore” server is the first requirement. This server will be special.
You can flag yourself as an “outlaw” and pvp on your server against your server mates that also decided to be outlaws. It’s a flag, it’s a choice, why not do it? You are now attacked on sight by NPCs but you have access to a few “outlaw” outposts where you are safe. Some players can also flag themselves as defenders against outlaws. They can now fight outlaws on sight, but will be attacked by NPCs if they try entering any outlaw outposts. To make it clearer, outlaws can fight any other outlaws and defenders. Defenders can only fight outlaws.
New PVP land areas added. Make them just like the current game areas that are full of NPCs but PVP based. Have the territory controlled by 2 or 3 NPC factions, you align with one, and within that area you can fight the others for control of the forts, resources, towns, keeps, etc in those areas.
Yes? No? Yesno?

How to take GW2 to the next level!

in Suggestions

Posted by: Time.7152

Time.7152

Nothing? Sigh I dont want to wait 3 yrs to get some decent meaningful inner server pvp in CU. I hope GW2 finds a way to add it.

How to take GW2 to the next level!

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Posted by: Kentrey.3251

Kentrey.3251

Cool idea i’d buy that expansion

How to take GW2 to the next level!

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Posted by: Krosslite.1950

Krosslite.1950

per Ree Soesbee in the PCGamer interview:

You guys take a pretty definite line – they’re a hero, they’re going to have this particular moral alignment. It’s “how are you going to achieve this heroic thing” rather than “are you an kitten”. Is that degree of extra freedom superfluous in other games?

No – it depends on the kind of game you’re playing. We’ve said from the beginning that Guild Wars 2 is a game about heroes. If you’re playing a game about villains there should totally be choices to be a villain. What we wanted to do was tell a story that ends hopefully in the defeat of the dragons, and the choices of bad guy who would do that fall into anti-hero. So that was as far as we were willing to go.

http://www.pcgamer.com/2012/08/20/guild-wars-2-writer-on-mmo-storytelling-and-sneakily-getting-the-player-to-tell-us-what-kind-of-game-they-want/

nuff said

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

How to take GW2 to the next level!

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Posted by: Time.7152

Time.7152

MMOs are alive, they change over time. GW2 can change. As for not being a hero. If the zone I’m talking about offers 3 factions, all of which are for a greater good, then none of them are bad or evil, but they must fight the other 2 factions to help achieve their greater good goal. See how easy it is with a little imagination

How to take GW2 to the next level!

in Suggestions

Posted by: Time.7152

Time.7152

Between TES, DF, and CU the MMO pvp landscape will be shifting greatly in the next few years. I worry that if GW2 doesn’t adapt it could take a massive hit.