WARNING: I wrote this at 6am and havn’t gone to bed yet. =n=
How2Read: tl;drs are in bold.
Farming…. moneymaking. People do this to get rich faster. They find the best places, do the best tasks and cash in at the end of the day. Recent updates has made one of the two best forms of goldfarming that much closer to not worth it.
I get that the buff of Cursed Shore and the reduction of the Heavy Moldy Bag drop rate was meant to deter farming, but eventually all of those farmers are going to go to CoF or Southsun (or do something else). Those in turn will inevitably gets buffed as well and money making would slowly become a waste of money/time in itself.
I hate CoF because of the crowd it pulls. I hate Southsun because the veteran karkas are stupidly powerful and killing one to two Young (Brutal) Karka at a time yields little gold. Trying to kill 4+ is suicide for me. I am not playing the market because eventually that will get nerfed and become a pain in the kitten to do.
I get that you want us to actually earn our everythings and have us spread out onto the other maps. The thing is that making gold is a pain in the kitten as it is. Waypoint costs are getting ridiculous. Mats have to be attained by hand or I lose money because most of the things I craft are worth less than the cost of all the mats that make it. At this rate, there will be no point in doing anything after 80 unless I feel like torturing myself.
So instead of brandishing the magic nerf bat like a hyperactive child in a pool (description made purely for the amusing image), you could:
- Make more lvl 80 areas that do not contain brutal mobs, frighteningly powerful vet forms, very few nodes, very few accessable waypoints and almost no reason to stay there. Yes, I am talking about karkas and Southsun. Nobody will attack the vets, not even groups. Trying to find those 1-2 orichalcum nodes is its own adventure. Mithril would be more abundant if there weren’t scary-as-hell vets sitting on top of them. The only thing that makes money there are the Young Karkas and killing one at a time does not yield alot. The level of stupidity required to engage Karkas scale per Karka engaged. Notice how I didn’t say kill.
- Stop using forced gold sinks on players (ex. waypoints, tp). I understand that those fees are small, but just like loot it adds up. Have money sinks burn Karma before it starts stabbing everyone’s coinpurse. There is no other use for Karma other than getting mats for Legendary gear and crap Karma gear that will be replaced by better gear later on. Why not? It would definitely give people an incentive to go out there and do events. Oooooooohh, you want free travel and waived fees? Go save world more.
- Have mats sometimes drop at the appropriate tier in relation to the level of w/e discipline you have active at the time and the level of the node/mob you get the mat from. Basically, if one of your disciplines are at a specific level and you get a mat from a kill that one of your active disciplines uses, the mats that normally drop from that specific mob has a chance to increase/decrease in tier. This chance scales down in difficulty and up by discipline level.
Lets say I have 400 Jewelcrafting. I am mining mithril for god knows what and I get a jewel from the mithril node. Instead of getting the usual [Ruby Crystal] I instead get a [Ruby Orb]. The chances of this actually happening would be uncommon and it would be some time before it happens again. Mining copper would almost never produce this result.
Now lets say that I have 200 Jewelcrafting but I am still mining mithril. I get a jewel. Instead of getting a [Ruby Crystal] like normal, I am getting a [Garnet Lump] or w/e and after a while I realize my [Ruby Crystal] has become come as rare as the orb in the first example.
Now lets say that I have no professions active and I am mining mithril because I hate it and want it to die. I get a jewel and its a [Ruby Crystal]. I go kill more nodes and get more [Ruby Crystals] because there is nothing to scale it’s tier with.
Get the idea?
Discuss.
(edited by Zacchary.6183)