From a thread on Reddit here. Many of these have been brought up before on here, some I haven’t seen.
UI
- Customisable UI placement/size
- Map labels on Asura gates
- Hide commander icons in PvE
- New Guild commander PvE icon (could be researched with influence and added to rank permissions)
- Show renown heart area on map
- Option for coloured borders around inventory items
- More filters in trading post (armour type etc)
- Stop TP refreshing when swapping between panes
- Ally markers on minimap option
- Enemy markers on minimap option [could cause unbalancing]
- Preview from trading post
- Particle effects in preview window
- First person camera
- Miniature carry pouch/quickbar
- Consumables quickbar
- Last Online for Guild roster
- Standardise potion icons so we can tell what tier they are without tooltips
- “Hide Offline Members” checkbox for guild roster
- Player Notes for contacts window
- Stop resetting contact nicknames during server maintenance
- More fields for guild information (MOTD, events, website details, voip details)
- Cross guild chat
- More chatbox customisation (text colours, edit windows etc)
- Change mouse pointer size option
Gameplay Mechanics/Misc
- More variety in weapons skills (possibly an option of two skills per slot)
- A way to save and easily swap between skill/trait builds
- A way to save and easily swap between equipment sets
- Allow non-elite skills to be used in elite slot
- More elite skills and significant buff to most existing ones. Make them build defining
- True autoloot option (or area loot)
- WvW autoloot (or at least for Medals of Honor)
- Fix soulbinding on unnecessary items (they went some way with the tools but there’s still a hell of a lot more)
- Duels
- Fully descriptive tooltips on every skill and trait
- Free waypointing to cities or “go to LA” button
- LFG System
- Option to unbind right-click targeting
- Decreased waypoint costs
- Patch notes in launcher
- Direct trading (along with trade channel) [could cause unbalancing]
- Some new areas built around more than 5 players please
- Account-wide Karma
- Lower cost for swapping crafting profession
- Lock chat tabs option (hide “Tab options” dropdown and close button, make text uneditable)
- Cue on consumable expiry (or consumable autouse)
- Less RNG on stuff like precursors, let people get them through skill and effort rather than just luck of the draw
- Weapon dyes
Storage/Collecting
- More bank storage options for rare crafting materials (shards/cores/lodestones/piles/skulls/seasonal/karka stuff)
- Weapon/armour skin storage (buy tokens ingame as a gold sink or from BLTC)
- Costume storage (free, we’ve already bought the costumes)
- Dungeon token storage
- Account-wide dyes
- Save dye presets
- Much larger Guild stash
- 1 personalised bank slot per character (used to store soulbound weapons armour and items)
Dynamic Events/Dungeons
- Large scale, multi-zone dynamic events (like in BWE2 and 3)
- Outward scaling dynamic events
- More events like Claw of Jormag! That battle has about 10 different things going on and it’s perfect (maybe extend the icy ground a bit further over the cliffs on the right hand side so ranged characters don’t just stand there and spam attacks)
- More waypoints in certain dungeons (TA, Arah and HotW are the biggest offenders)