Hello,
My suggestion is about the positioning of the camera that follows the character. I know there is a slider currently to move the camera to the left or to the right, well; my suggestion is to add another slider that can move the camera position up or down. Its a simple thing to do I would think.
The thing is, I prefer to have the camera positioned so that I can see less of the foreground and more of the background: where my character is looking, and of course, everything above it, be it sky / buildings / etc. Not to be confused with first person camera. My issue, is that the current camera position – which seems to be focused on the characters torso – limits my vision quite a lot. Half my screen tends to be foreground and the rest is the background which lends to a lot of useless space in terms of artistic appeal. Zooming out doesn’t improve this either, as since the camera is focused on the characters torso, it only increases the amount of foreground I can see along with background equally.
Now, I’ve been playing Guild Wars 2 since Beta and I regret not bringing this up way earlier, but I always thought of it as just a minor annoyance. As I have progressed throughout the game though and explored the immensely beautiful world of Tyria, I have run into so many times when my screen was mostly full of ground, and not the action of the boss battle – especially those gigantic dragons.
My proposal is to add a third slider in the options interface under camera controls that allows the re-positioning of the camera vertically. Think of it as the same as the slider that positions it horizontally, but vertically instead. This way, many other players and I would be able to position the camera a bit higher than where it is currently focused. This will eliminate a lot of the empty foreground that blocks our view, and open up that space in the top of the screen to view more of the world.
I know in PVP many people prefer to be zoomed completely out and like the idea of seeing so much foreground because it allows them to see what is behind their character for bit of a distance, which is fine; but the addition of a optional slider would not hinder these people in any way for the simple fact thakittens optional to change the position and that it can easily be changed later on.
I have added a screenshot that explains the foreground problem I am talking about titled “WhatISeeNow”. I have also included a screenshot showing what it might look like if I could re-position the camera vertically to eliminate the foreground titled “SliderPositionPrediction”. This is a collage of many different screenshots pieced together to show the kind of view that might be achieved with the integration of the slider I am proposing. Not the best quality but you get the idea.
Anyway, I hope that this gets seen by ArenaNet/GW2GMs and I hope that they like my idea enough to integrate it in a update eventually.
Thanks anyone who may have read my suggestion for your time and effort,
- Jason