Q:
I die too much now, & daily a problem.
A:
I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.
- Mike Obrien
You don’t have to do the daily its a choice . If you don’t want to spend that 30 or so mins doing the daily then don’t its that simple .
You’ve proposed a problem. What’s your solution that keeps in mind the purpose of the daily is not to reward you for just playing the game? It’s to reward you for doing a set of tasks that you may not normally do during a play session. It can’t really be a set of tasks without making it be a “chore” for someone in the game.
At least with this change there may be days where it’s not a chore for you. Whereas the old one was if it was a chore for you, it was going to be a chore for you the next day as well and the day after and the day after, ad nauseum.
People need to stop complaining about the new dailies already, they are excellent. You can easily get ALL of them just by playing normally. There are veteran mobs EVERYWHERE, and reviving also counts on players, so just PLAY the game and stop actively hunting the daily and you will eventually get all of the objectives.
Also, it’s called DAILY for a reason, it’s not called “Half-hourly”, what makes you think it should be mandatory to be able to complete it in just 30 minutes? Dailies should take a day of playing to complete. Another thing, you DO NOT need to complete it every single day if you can only play 30 minutes.
There are veteran mobs EVERYWHERE, and reviving also counts on players, so just PLAY the game and stop actively hunting the daily and you will eventually get all of the objectives.
Well you say that…
But in my normal, day to day playing of the game:
I don’t dodge abilities that often (Unless I’m on my dodge specced thief, which doesn’t help if I want to get dailies experience on another character) meaning I have to out of my way to get the 15 dodges in a day (Sometimes I go to mobs that put down ground targeted AoE’s just to have some reliable attacks to dodge)
I don’t fight many veterans. Sure they may be everywhere (By that I guess you mean some parts of some zones have veterans walking around as if they where normal mobs) but the incentive to kill them outside of the daily is non-existent. Why bother when they don’t give much loot and don’t contribute to renown hearts any more than normal things that are much quicker to kill?
I don’t find people to revive. I don’t come across a lot of people who are stupid enough to get themselves overrun or killed by a champ, those I do find tend to be in dangerous places and so can’t be revived. NPC’s I don’t normally find since I kill things to keep them alive (Gives a bit of breathing room and prevents hubs being overrun by too many things to fight solo) thus meaning I have to go to places I know that reviving stuff is part of a renown heart so there will be enough things to revive guaranteed.
Visiting a Laurel vendor… Seriously? This is a daily requirement? How often should I be going there? Shouldn’t I only be going there when I want to buy something?
I preferred the old dailies, since 90% of it would be doable through normal play (Kills, Gathering, Events) and the Kill Variety caused me to go out of my way to make sure that I got it (Especially if I’m doing something in Orr that day… Hundreds of kills 1 kill variety)
That said, the diversity does help (The fact I don’t have to run around looking for 15 different mobs to kill each day helps)
There’s two kinds of people… The quick and the dead”
Dodge is about the only daily I have issue with and that’s because the game doesn’t always appear to register a successful dodge, no matter how many times I do it.
For instance, this morning I spent nearly half an hour dodging attacks from Tamini Archers in Queensdale. Out of the nearly one hundred or so dodges I made, nearly half of those did not register as such, despite the projectiles clearly passing by me and my character taking no damage. Only in those instances when “evaded” appeared did they count, despite there being no discernible difference between these ‘real’ dodges and all the other damage-repelling dodges I had made.
Maybe you’re just bad or mess up with mobs you can’t kill. I like the game because it’s challenging and i do not die that much. Sometimes maybe.. but thats in a dungeon or against strong champion mobs and some of them are not supposed to be defeated by a single player..
I don’t know what your suggestion is.. if you want the game more easy. I know at least one person who want exactly the opposite – me :P
Ye is it a choice as everything in life is a choice.we do choices in our life daily.So choose not to do the dailys if you only have 30 mins or so.Leave them for when you will have time.I am also a casual gamer now I dont burn my mind cells anymore and even if I wanted I dont have the time to do it so I playing only 2 hours a day and more hours on weekends.
…
First of all, the thing you can get from doing the daily(Laurels) is no more than fluff and “non casual” gear, you can play the game without doing the dailies and get the feel of the game you did before the update, for you it doesn’t change a thing.
Play the game as you like and some days you will end up compleating a daily without even trying, some days you will notice you are only 10 craftings away and can do that in a few minutes.
I think you are doing something wrong if you die so much you are saying… If you wan’t to “farm” dailies go back to lower levels and try those, if you have better gear that is.
Guild Leader of Alpha Sgc [ASGC]
I thought the old dailies were simpler, not that it makes any difference a couple of frac runs and some wvw and I’m left with only daily to grind out and it’s the gathering one, same as it was before the patch.
It probably wouldn’t hurt to lower the number of rez’s. You aren’t going to normally get 10 player rez’s daily and getting that many NPC rez’s depends on your area and the events going on. Sometimes you will get lucky and have a bunch at once to rez and sometimes you have to hunt them down, one by one. This can lead to situations where you just stand around waiting for NPCs to die instead of playing or waypointing to known places of mass NPC death, like the Thaumanova Reactor in Metrica province.
Dodging is also a bit of a problem. I can play for a couple of hours on my Mesmer, being mobile and dodging/teleporting away, rarely dying or even losing health much and at the end of the time I only have a few dodges registered. Yesterday after a 2 hour play session I only had 9 dodges registered and I was constantly moving and dodging away when mobs got closer. If you play a ranged class and are mobile, the melee mobs may not be able to hit close enough that the game registers a dodge opportunity and the ranged mobs simply miss. Either that or the game isn’t registering dodges properly.
(edited by Astral Projections.7320)
The problem I have with dodging is that “helpful” players keep helping me by killing the mob I’m dodging. Pretty humorous. But it has pointed out to me that people are willing to jump in and save you from a mob. :P
I’d like to hear from others who also noticed problems since the last patch.
If I want Laurels, which to me is important since the ‘fluff’ gear is better than I have.
If I chose to skip Daily’s I’d miss out on that, and we’d get karma before, right?
I’ve only succeeded in completing ONE daily since the patch. then I stopped playing this game the day I posted this thread.
Daily’s seem geared for hardcore players.
and the change has taken away part of the fun of the game.
and taken away the rewards.
As for dying more, that’s since the patch and happens more often when my high level chars go to low level areas. Yes, I know they changed that.
But bottom line is:
To me the game is discouraging now. So, I’m not playing it.
(edited by Dasht.5376)
I’d like to hear from others who also noticed problems since the last patch.
If I want Laurels, which to me is important since the ‘fluff’ gear is better than I have.
If I chose to skip Daily’s I’d miss out on that, and we’d get karma before, right?
I’ve only succeeded in completing ONE daily since the patch. then I stopped playing this game the day I posted this thread.
Daily’s seem geared for hardcore players.
and the change has taken away part of the fun of the game.
and taken away the rewards.
As for dying more, that’s since the patch and happens more often when my high level chars go to low level areas. Yes, I know they changed that.
But bottom line is:
To me the game is discouraging now. So, I’m not playing it.
I’m sorry, but this post just makes no sense to me.
The only thing "better’ than anything else from laurels right now is the Neck, everything else you can get from Karma, or Instances or Crafting.
Dailies take me all of 20min each day to do if I’m specifically trying to get it finished. This is not “hardcore”.
Even though they changed how down scaling works you are still noticeably more powerful as an 80 in lower level zones. If you are still having problems then you have two options, either make a conscious effort to improve your character and your style of play, or walk away.
I’m not trying to be mean, but while this game may reward you no mater what aspect of the game you choose to participate in (that’s the goal anyway), you still have to be able to perform at a minimum level to be able to collect those rewards. Clearing an instance, taking a fortress, completing a daily, etc…
Once again having at least the chance to be defeated in lower level zones is, in my opinion, great! Anet wanted to make content challenging for higher-leveled players when they returned to lower-leveled zones. Being defeated more often is a good sign that they’ve achieved that.
And dailies are just dailies: They’re nice if they get done, but if not they’ll be there tomorrow again.
It seems that people tend to think that since the laurels were introduced somehow they’re entitled to basically 40 a month, and if they don’t get those 40 then they’re missing out. We’re entitled to nothing of the sort. They’re a nice bonus for completing some small part of the game, nothing more.
Just because something is in the game doesn’t mean that every single player should be able to gain access to it. People are different, they play differently, various facets of the game are designed to appeal to different player types. There is no ‘one shoe fits all’, it simply doesn’t work that way, nor should it.
(edited by Reverielle.3972)
If you die too much you should improve your gameplay, rethinking your build or upgrading your gear.
Currently playing Heart of Thorns.
For that one thing that I agree with the OP is that dailies are annoying.
Before the patch, I could choose to skip it because dailies give me stuff I can already buy on the gemshop/TP.
But if I want to powercreep, I am forced to do dailies.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
But if I want to powercreep, I am forced to do dailies.
IF IF IF! You’re choosing to powercreep so you’re forcing the dailies upon yourself.
But if I want to powercreep, I am forced to do dailies.
IF IF IF! You’re choosing to powercreep so you’re forcing the dailies upon yourself.
It doesn’t make dailies any more fun or any less annoying. No matter how much you disagree just for the sake of disagreeing.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The new dailies appear to be a work in progress. ANET is attempting to improve game play and enjoyment…as in “variety is the spice of life.”
However, unless I want to spend more silver mapping around than I will earn, I, too have had to run around, get a bunch of enemies chasing me then lead them back to NPC’s to be killed for the Rez requirement.
In my opinion, the rez requirement is contrary to the purported design of GW 2 in the fact that multiple players are “competing” for finite NPC’s to rez. Some places in Orr it is easy; other places it requires the aforementioned sacrifice of NPC’s or a suicide pact with another player.
The crafting requirement at first gave me pause, but it simply requires a stationing “mule” in a crafting area. Refining 10 items is all that is required.
Frankly, I like dodging because in the long run I know it will help improve my play style.
I never have any problem finding events or Veterans; however, finding a variety of enemies requires those of us in high level areas to use alts because all we fight by and large are risen — there does not seem to be any “variety” difference between a risen ice elemental and a risen turtle as far as I can tell.
Gathering is extremely easy; one node generally grants three “items.”
As suggestions, adding finding X# new way points, points of interest, etc. or completing X# hearts as optional dailies would encourage exploration and playing alternate characters.
Adding X amount of XP (without dying?) or gaining X amount of karma as options, provided that can be done in an hour or less of game play, may provide alternatives / options to dynamic events.
Frankly, the dailies were becoming a “grind.” There will be stumbles along the way but I believe ANET wants this game to be the best it can be.
You’ve proposed a problem. What’s your solution that keeps in mind the purpose of the daily is not to reward you for just playing the game? It’s to reward you for doing a set of tasks that you may not normally do during a play session. It can’t really be a set of tasks without making it be a “chore” for someone in the game.
At least with this change there may be days where it’s not a chore for you. Whereas the old one was if it was a chore for you, it was going to be a chore for you the next day as well and the day after and the day after, ad nauseum.
Since when is it not for playing the game. There are a handful of tasts I don’t do as a matter of course, they are craft, veteran kill, and underwater kill. I do craft occationally, but am usually working on collecting mats to level it. Veterans I avoid because I don’t like spending the extra time to kill them. I don’t like underwater fighting much. Everything else I complete by playing the game as usual. Today’s daily I was half completed with before I’d even realized the day had rolled over with gather already cleared completely. They’re not chores unless you make them chores.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I see this alot in recent times, people saying they die in lower zones now due to downscaling.
I find I ams tronger now than I used to be while being downscaled. I’ve pulled as many mobs as I can handle and still come out 75%. Usually 10-12 mobs in the thicker populated areas.
As for RikShaw, most people (melee players especially) cannot stand underwater fighting as it is clunky and forces a melee style upon you that you may not be built for or even enjoy. If you play a GS guardian, the spear skills feel clunky and slow, yet if you play an axe/axe warrior the spear skills feel somewhat limiting due to less aoe and lower crit power (axes have the highest crit co-efficient). The ranged individuals can feel equally limited in playstyle choices, used to necro staff? well your trident skills feel worthless…rifle engineer? that harpoon gun is too long range specific for your playstyle.
Underwater needs re-invigorated badly.
You’ve proposed a problem. What’s your solution that keeps in mind the purpose of the daily is not to reward you for just playing the game? It’s to reward you for doing a set of tasks that you may not normally do during a play session. It can’t really be a set of tasks without making it be a “chore” for someone in the game.
At least with this change there may be days where it’s not a chore for you. Whereas the old one was if it was a chore for you, it was going to be a chore for you the next day as well and the day after and the day after, ad nauseum.
Since when is it not for playing the game. There are a handful of tasts I don’t do as a matter of course, they are craft, veteran kill, and underwater kill. I do craft occationally, but am usually working on collecting mats to level it. Veterans I avoid because I don’t like spending the extra time to kill them. I don’t like underwater fighting much. Everything else I complete by playing the game as usual. Today’s daily I was half completed with before I’d even realized the day had rolled over with gather already cleared completely. They’re not chores unless you make them chores.
What I meant was you aren’t going to simply be handed the achievement and laurel now for logging in and playing the game. Sure, sometimes the dailies line up with how you play the game, but other days it might not.
Those who are complaining about it don’t want to have to do any work for their laurels. Where work is anything they don’t normally do on any given day. So if they don’t do crafting, crafting in the daily would be work; but if they normally crafted every day, it wouldn’t be work. They don’t seem to realize that the old dailies might have been work for others such as myself. I had to go out of my way to find 13 unique creatures (I work on fully exploring one map at a time, which generally doesn’t lend itself sometimes to a huge variety of creatures).
Now I’m not saying the way the dailies are now is perfect, but in my mind changing dailies each day is better. It means the daily will align with everyone’s play style at least once every once in a while. Not everyday for some people and never for others. I’ll really enjoy it more when the choose 4 of 6 gets implemented. That way if I’m way off in the corner of the map doing exploration stuff, if crafting or a speak to laurel vender comes up, I can skip it and not have to go all the way to Lion’s Arch and/or try to find where a crafting station that I’ve got skill in is located.
People need to stop complaining about the new dailies already, they are excellent. You can easily get ALL of them just by playing normally. There are veteran mobs EVERYWHERE, and reviving also counts on players, so just PLAY the game and stop actively hunting the daily and you will eventually get all of the objectives.
Also, it’s called DAILY for a reason, it’s not called “Half-hourly”, what makes you think it should be mandatory to be able to complete it in just 30 minutes? Dailies should take a day of playing to complete. Another thing, you DO NOT need to complete it every single day if you can only play 30 minutes.
This is probably one of the dumbest posts I’ve ever read. I really hate when people say, play the game normally and your daily will be complete. Here is how my version of a daily would go and it wouldn’t involve crafting, gathering, rezzing dead npc’s, or event camping:
-Score 6 Kegs in a Single Round in Keg Brawl
-Kill 10 People in WvWvW without Dying
-Buy 10 Items from the Trading Post and Sell those 10 Items on the trading post for a profit
-Complete the Eternal Battlegrounds or Southsun Cove Jumping Puzzle without the use of a Mesmer Portal
-Solo a Mini Dungeon
Does that sound like a Daily you’d complete normally? Well it is for some of us and the current Daily’s we have to go out of our way to complete. The reason we do it? We want to stay on an even playing field as our peers in PvE and WvWvW. Make sense? I hope so……
I just want to thank everyone for responding.
It looks like I’m not the only one that has a problem with the new dailies.
and, of course I understand there will be childish answers because there are children playing.
THANK YOU ALL FOR YOUR THOUGHTS AND SOLUTIONS.
(edited by Dasht.5376)
I have not played this game since a day after I posted this. that’s about 2 weeks ago. And I don’t miss it one bit.
It WAS a fun game to play. Partly due to NO GRINDING.
This response says it better than I did:
I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they could learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.
and this following response reminds us that we don’t all have the time or the playing style for this huge game change dumped on us: (changed from being a true NO GRIND game, to one of the worst grinding games now out. )
[quote … Another thing, you DO NOT need to complete it every single day if you can only play 30 minutes…
end quote.
This is probably one of the dumbest posts I’ve ever read. I really hate when people say, play the game normally and your daily will be complete. Here is how my version of a daily would go and it wouldn’t involve crafting, gathering, rezzing dead npc’s, or event camping:
-Score 6 Kegs in a Single Round in Keg Brawl
-Kill 10 People in WvWvW without Dying
-Buy 10 Items from the Trading Post and Sell those 10 Items on the trading post for a profit
-Complete the Eternal Battlegrounds or Southsun Cove Jumping Puzzle without the use of a Mesmer Portal
-Solo a Mini Dungeon
Does that sound like a Daily you’d complete normally? Well it is for some of us and the current Daily’s we have to go out of our way to complete. The reason we do it? We want to stay on an even playing field as our peers in PvE and WvW [end quote]
Go to to Hoelbrak north of the maw event place is a lodge west from that are ice elementals and there spawns a veteran all the time the rest of dailies you can do around gathering ,healer as even more to the west theres an event where npcs can get killed easily if theres no players keeping them alive as for Dodge: Wurms are your friends let them burrow to you count 1 second when they stop in front of you and then Evade.
Daily isn’t mandatory. Ascended trinkets give a marginal benefit over exotic ones so don’t over-stress it. I figure the reason they introduced daily rewards is so they have a larger active base of people because of some feeling of obligation. ANet needs to keep its population levels high if they want to make this game last, and you really can’t blame them for adding one addicting thing to the mix.