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I have an idea about the skill system
TheRavingNecromancer.tumblr.com
I have said this before, but for mine I said we go to a foriegn land to learn new ways to use the weapons,once I get home after work ill provide the link from my post eailer.
I have said this before, but for mine I said we go to a foriegn land to learn new ways to use the weapons,once I get home after work ill provide the link from my post eailer.
alright cool. I didn’t know, and just thought of it the other night
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I had my idea up only slightly and focused more on the lore that can be used to back such a thing up, hence why I name it: expansion idea. But I don’t care about who said what first but more getting anet to try to add it in.
Current skillsystem is fine.
@thread title
Don’t we all…?
I had my idea up only slightly and focused more on the lore that can be used to back such a thing up, hence why I name it: expansion idea. But I don’t care about who said what first but more getting anet to try to add it in.
cool! I never thought about that though, the idea of skill swapping the first skills just sorta popped into my head. pretty sure I didn’t say it first though, besides you went further into it with the whole lore bit. lol
Current skillsystem is fine.
@thread title
Don’t we all…?
It is fine. I didn’t say it wasn’t. All this would do is add more customization to builds.
Also, that’s why I came to the ‘Suggestions’ page. That’s where you should go, if you have a suggestion, is it not?
TheRavingNecromancer.tumblr.com
Current skill system is not fine, actually, it’s highly restrictive. Essentially your skillbar, in terms of customization, is between 1-2 weapons (since these skills are set by weapon and not individually chosen), 3 utilities (many of which are either vital or bizarrely situational) and 1 elite (chosen from a tiny pool).
To the OP, you’re not the only one who’s had the idea of being able to either choose individual weapon skills (for instance from a pool of “sword skills” or “pistol skills” for each class) or choose entirely different skillbars for existing weapons. It’s a fairly good idea; a good way to keep the current system would be to indroduce a high volume of new weapons, each with a unique skill bar. More varied types of bladed weapons, ranged weapons, whatever. It’s no secret that skill variety currently suffers.
Current skillsystem is fine.
@thread title
Don’t we all…?It is fine. I didn’t say it wasn’t. All this would do is add more customization to builds.
Also, that’s why I came to the ‘Suggestions’ page. That’s where you should go, if you have a suggestion, is it not?
Yeah, you’re right… Sorry.
Current skill system is not fine, actually, it’s highly restrictive. Essentially your skillbar, in terms of customization, is between 1-2 weapons (since these skills are set by weapon and not individually chosen), 3 utilities (many of which are either vital or bizarrely situational) and 1 elite (chosen from a tiny pool).
To the OP, you’re not the only one who’s had the idea of being able to either choose individual weapon skills (for instance from a pool of “sword skills” or “pistol skills” for each class) or choose entirely different skillbars for existing weapons. It’s a fairly good idea; a good way to keep the current system would be to introduced a high volume of new weapons, each with a unique skill bar. More varied types of bladed weapons, ranged weapons, whatever. It’s no secret that skill variety currently suffers.
I figure that they probably wont add different types of weapons(maybe a scythe if they ever add the dervish class lol) which kinda would suck, but who knows maybe they will. both ideas would be great though. they should look into adding them.
There’s so many skills they have made in gw1 and not transferred to gw2 that it honestly makes me a little sad. All that work into making hundreds of skills and only a small pool of them make it into gw2..
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