(edited by Conncept.7638)
For the mesmer to be specific.
Why is it that only the staff and sword can create clones that actually do something? Staff clones apply conditions, sword clones remove boons. Scepter and GS clones… do nothing. The GS is still useful because it is a high DPS kiting weapon. But the scepter is a defensive utility weapon that generates clones which provide neither defense nor utility.
Why not make the scepter clone generation like the others, not having the damage of the real thing but still having the utility. In the case of the scepter, allowing clones to generate more clones. They would still count towards the three, the idea being that you have a constant cycle of new clones coming out replacing each other. At the same time, the ability would need to be changed so that when you generate a clone yourself you have the phase-out animation and mini-teleport. Otherwise this change would actually make the scepter worse, as it will take only a second for an enemy to see which you isn’t phasing out as new clones come in.
(edited by Conncept.7638)
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