I was dreaming and it hit me
Well let me burst your dream bubble, LOL.
You don’t need to see a Zerg Icon to tell you that a Zerg is there. That is pretty obvious, its gonna happen.
i disagree with this because “play how you want” doesnt really go with “but only for so long” its a good idea because zerging in wvw is a problem but needs tweaking somehow or somewhere. maybe a global respawn if you outman the enemy. but again people shouldnt be limited just because theres more of them that want to do wvw.
Poe Lyfe Its the fact that When you get outman and you never know if the other server are truly 80man or just 40man that happen to forced an outman on yours.
Because we have population cap in WvW This is the perfect way to go to let other player in if a REALLLLYYYYYY bad player that manage to die 30 times in a single day. I honestly cannot GEt to 30 death unless if you are worst then a PvE boss.
Im not saying im trying to restrict player but rather Imposing them to play smarter And/or if you lose 30 lives count Let your fellow server’s mate get a try in a 80 player populated place.
Seriously its hard to get even up to ten death if you are playing smart. SAB has proved that this is indeed possible. ANd who knows maybe areanet can place a gem item to buy that let you continue another 30 death spree.
Because we have population cap in WvW This is the perfect way to go to let other player in if a REALLLLYYYYYY bad player that manage to die 30 times in a single day. I honestly cannot GEt to 30 death unless if you are worst then a PvE boss.
1) If, as you say, it’s nearly impossible for someone to rack up 30 deaths, then this feature would hardly have any effect at all. WvW would still be at cap, regardless.
2) I don’t think the game should decide whether or not you’re allowed to play, based on your skill level. That is the definition of elitism.
3) Dying is not necessarily an indicator of poor playing ability. Even the best strategies and organization can fail, and the best players can get overwhelmed. Dying is a sign of being involved, if anything — and under your proposed system, players will simply refuse to revive others. People won’t stick it out if they sense they’re fighting a losing battle — anything less than a 100% sure thing, and players will flee for fear of adding to their “death count.”
I personally haven’t had trouble getting into WvW in a while, but maybe I just have good luck or I play on a smaller server. If it’s really a serious and consistent problem, and enough people can’t access WvW on a regular basis, then the server is just plain too full. ANet should provide incentives for people to spread out more.
If they absolutely must limit WvW play time, it should be per account per day, only as long as extreme overpopulation problems persist. It should not be judged on a basis of skill, nor should it be up to a death count to decide what “skill” means.
(edited by Fyrebrand.4859)