[Idea] Changes to Guild Puzzles

[Idea] Changes to Guild Puzzles

in Suggestions

Posted by: nickelton.1924

nickelton.1924

Hello readers of this topic,

My name is Nick and I’m with The Requiem of the Dead [REQ]. Don’t worry, this ain’t going to be an recruitment topic, but I need to give some information about my guild. My guild is located on the Gandara server and has about 500 members. We enjoy playing together. Guild Missions are a perfect way to connect and get some team-building going.

However, we do not really like the guild puzzles. And this is not because we don’t like jumping, or think the whole idea is bad. No not at all, we love the contect.. however.. there are some things which ruin the fun.

Change guild puzzles to guild-only-instances
Currently, the puzzles are open world events. Everyone can join the event, which means more people participating, which will speed up the puzzle. However, in a higher populated server like Gandara, [REQ] isn’t the only guild doing guild missions twice per week. And with only three different puzzles, the change is big guild get the same puzzles at the same time.

Today it happened that [KoI] was doing the puzzle when [REQ] arrived. The Ministery of Friendship [MoF] (another large ganadaran guild) was already waiting for the timer to finish. Then the [Wolf] guild showed up.
[MoF] activated the mission and the [Wolf] guys joined the run. This means the doors were opened quicker, due to two guilds running the puzzle. In the end, not all people were able to finish. Doors closes again and both members of [Wolf] and [MoF] stayed behind.

[REQ] kept waiting at the start. But while we waited, yet another large guild arrived: Above the Law [AtL]. The Requiem of the Dead [REQ] activated the puzzle, [AtL] joined.. what happened next? There was NO coörporation in my guild, people were left behind, doors closed when people arrived and people just kept rushing. Maybe it went the same for [AtL].

Anyway, to cut things short: could you please make Guild Puzzles instances, where only representing members of a guild can join? So that we can do the puzzles as we like in our guild? So we can make sure everyone can finish and we dont have to rush it all, but actually enjoy the puzzle.. ?

And also.. could you please leave the doors open once they were opened, so the slower people can catch up at the end of the puzzle?

I’ve discussed this in-game with [MoF] aswell.. and they agreed the open-world-idea of guild puzzles ruin the fun. We want it changed. Would you/your guild see it changed too? Please post it here and maybe Arenanet will notice and go like.. “That’s not a bad idea” of “that is a bad idea, but thanks for the input” :p

With kind regards,
About 1000 players on the Gandara server

[REQ] and [MoF]

Officer in the Requiem of the Dead [REQ] ~ req.shivtr.com

[Idea] Changes to Guild Puzzles

in Suggestions

Posted by: Peeka.7961

Peeka.7961

I think the reason its left open world is to allow small guilds to do co op play for various challenges including puzzle.

I have yet to meet any for puzzle, but for the other missions when we have joined in on another guilds challenge or rush we have been able to help them complete it, one guild said thanks for helping as this was the first time they were able to beat it.

I would much rather see more participation from all players in the puzzle people rely so heavily on mesmers to get them from A to B, I dont think its fair to mesmers and I think people should be able to participate fully so things like that can be avoided.

I am one of those bad jump puzzle players, mesmers are a godsend however it is a terrible game mechanic to have this type of reliance on a class group for this function.

It would be better to tweak guild puzzle so an alternative from gettin to A to B was possible, in otherwords alternative pathways to reach the same goal. Jump puzzle capable players navigate one section, non jump puzzle players the other route, each side will then co ordinate completion of that section of the room.

There are puzzles that do this which is great, but in others its navigating areas which often result in much falling and dying.

[Idea] Changes to Guild Puzzles

in Suggestions

Posted by: nickelton.1924

nickelton.1924

I have not yet met other guilds at challenges, but with a bounty or a rush; all help is welcome. Players got time to complete the mission anyway and you dont have to pay much attention to the other guilds.

I can also see benefits to open-world-puzzles, but there is no way ‘escaping’ from other guilds. You can not activate the mission in another server for example (due to influence is world-bound?). When 50-100 people (from several guilds) are doing 1 puzzle, the people who are less skilled in jumping will get stuck and fail. While, if you do it with a ‘organized’ guild run, you can wait untill all (or atleast most) of your guild members reach a ‘checkpoint’.

Officer in the Requiem of the Dead [REQ] ~ req.shivtr.com