“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
There’s a super abundance of worthless tier 6 fine crafting materials now, mostly the bones, talons and claw category. Its likely this is largely due to the bots, and IMO, these items should be rarer and…less abundant.
Anyhow, why not make a limited time recipe involving these items?
Lets say:
1 Philosopher’s stone
1 Ectoplasm
100 Vicious Fangs
100 Vicious Claws
= 1 Token of Dusk.
4 tokens of dusk will be the same as using 4 exotic greatswords in a mystic forge in hopes of getting Dusk. The token are mere tokens, so you can’t actually equip them or anything.
Great idea but the problem remains that they would still be easy to get after the took the limited time recipes away. They would have to lower the drop rates for them and in the process probably lower the drop rates for all the other t6 mats, too.
I think a better solution would be to just give people more reasons to use them. Such as making the armor designs that use them in the creation process more appealing to use.
Great idea but the problem remains that they would still be easy to get after the took the limited time recipes away. They would have to lower the drop rates for them and in the process probably lower the drop rates for all the other t6 mats, too.
I think a better solution would be to just give people more reasons to use them. Such as making the armor designs that use them in the creation process more appealing to use.
Well I’d love that, but I doubt that’d happen. They need to make more craftable consumable items.
I would agree with that. Not enough uses for t6 materials besides only crafting armors. Outside of food ingredients of course.
I don’t see cheap prices as a bad thing at all, myself.
You can vendor if mats get too low to sell.
Bypassing the other T6 mats (orichalcum, ancient wood) to make exotics doesn’t seem like a good solution, regardless.
I didn’t suggest making exotics, they are just tokens.
I didn’t suggest making exotics, they are just tokens.
Well, what do we get when we toss these 4 tokens into the forge?
I understood the suggestion to be they’d act like an exotic weapon.
Look its the same principle as the butter culling, the numbers are approximate anyhow.
Do 4 tokens of Dusk only give a small chance of getting dusk or is it guaranteed?
haha guarenteed? you wish!
I’m merely suggesting an alternative to precursor lottery that could help stabilize the market of the fine crafting materials a bit
Why would this be any better than throwing 4 exotics into the forge? 200 T6 mats isn’t easier to get than 4 exotics of the same type. Seems pointless.
Why would this be any better than throwing 4 exotics into the forge? 200 T6 mats isn’t easier to get than 4 exotics of the same type. Seems pointless.
I agree, RNG is still RNG. If you’re going to improve a system whose main problem is RNG than you either need to up the chance (which would defeat the purpose since it’s supposed to be rare) or give people an alternate non-RNG route of getting it that would be enough of an effort to still classify the item as rare.
100 vicious fangs would only cost 38 silver right now…like I said the numbers are approximate; and T6 materials are… too cheap =/
Problem with this:
The rich get richer and the poor are screwed.
It’s the EXACT same problem people are complaining about now.
If this happened, rich people would literally, within moments, buy up every cheap tier 6 mat needed and just make bout 10 or 20 of the precursors. This drives up the tier 6 mat price so that no one who actually can’t get the precursor currently can afford it at all. Then once the event is over, they just sell and the prices don’t really go down at all. There are just 100 of them up for around 500 gold each instead of a handful.
Problem isn’t solved, just makes it worse.
Not really. I’m happy to debate this point with you. Remember, the purpose of this is to stabilize the economy on mats, not to hand everyone a higher chance of getting a precursor.
The majority of people are poor right? They must be, or we won’t be having this conversation. Lets say, prior to this event starting, Arenanet rescinds all sale orders for the T6 mats and closes the TP for a few hours (so people can find out about the new offer and not put up materials). That would be the courteous thing to do.
So for every 99 poor people, there is 1 rich guy. No matter how much the rich guy wants to farm, he is likely to only get 1 person’s worth of vicious fangs. What will he do? He’ll set a demand for vicious fangs on the trading post. 99 poor people can benefit from selling these vicious fangs for money.
The problem with T6 mats is that there is currently a very low demand for them. I actually don’t understand the reason why precursors aren’t soulbound tbh. They only serve the purpose of getting a Legendary, which is supposed to be weeks and months of hardwork. If someone bought gold from a gold seller, they’d bypass this process completely.
In a sense, what I’m suggesting is, creating more jobs for people.
(edited by kKagari.6804)
Fair, but that scenario requires ANet to do something that will cause a veritable storm of complaints and whiners.
And honestly, if you want to stabilize the economy on mats, then dangling a precursor, one of the most sought out items right now, is not going to do anything but cause a riot.
Causing an artificially high demand doesn’t solve the long term problem. It just creates a bunch of POed customers.
I agree that this kind of event, such as the mystic chest, would be useful, it’s just the implementation might cause more grief than good for ANet.
Well the problem with the butter event was that they didn’t rescind the market. The thing is, I looked at rare greatsword market, and most of the greatswords are sold for less than the crafting cost.
I think it leads to the question: Did Arenanet intend for crafting to be an economic benefit to the player? If they did, then it just isn’t working because the supply for materials doesnt complement the demand. But if they didn’t, it’d seem like they created a somewhat deep system for no reason at all.
Fair. I mean, I agree totally that the economy and the crafting system are kind of… off, simply due to the fact that other than exotics, anything you craft can be found on the ground as easily if not easier. There is no real benefit to crafting currently except one or two. The weapons aren’t better, it’s not cheaper, etc.
But I mean, who can predict that with a game of over 100,000 players? Economies and how they’ll turn out are hard to tell.
I just think that waving the potentially most inflammatory item in front of people’s faces in order to fix this might just cause a bit of trouble is all.
Haha, well, the trading post needs more demands, and whats more demanding than a precursor! I’m not really sure why ‘more opportunities’ to make a precursor would necessarily be a bad thing, but I think they should be soulbound anyways.
The Soulbound would change your entire idea to a much more feasible one because it knocks out people getting the precursors for anything but their own use.
But unlikely. Still, I like the idea.
Most lvl80 rares can be bought for ~25s. This proposed method would cost around 1g. You do the math.
Doesn’t matter if Anet planned for crafting to be profitable or not. If it was, thousands of players would have flocked to it, dramatically increased the supply of crafted items and prices would have falled to the point that they are not profitable anymore anyway and we’d be right back to where we are now.
Seems like all you want is for T6 materials to go up in price. What benefit does that have on the playerbase?
Tokens would be of exotic value, not rare. For the rest of the playerbase, who don’t want to get legendaries and have an abundance of T6 crafting mats, they now have a demand to cater for.
thus:
rich people will spend money
poor people will get money by selling items that now have higher demand
What about those poor players who need T6 mats to craft/create a certain item they are looking for?
There are already plenty of items with high demand that players can sell to make money. Orichalcum can make you around 1g a day.
Well I wouldn’t have made this topic if these mats weren’t in extreme high surplus now would I? The thing is these mats should be worth as much as ori, or more, but they are in extreme abundance and no where close
why do you feel t6 materials are too cheap? There is no “too cheap”, prices are adjusted by demand and supply. Of cause they do not cost a lot. people stay lvl 80 infinitely and gather high tier materials, people only level for a while and gather lower level materials. And no, they “should” not be as expensive as orichalcum, they should be as expensive as anyone is willing to pay for them.
If someone “poor” wants to make money, he should act smart and farm lower level areas. Problem solved. What happens when higher authorities meddle in markets can be observed in recent years. Also, why should we reward “poor” players, it is not like it needs higher education or special skills to make some money in the game. I got enough socialism in the country I live in, I do not really need it in GW2.
There’s almost no crafting material in demand these days save for a select few, the fact that t6 mats are rare drops but not reflected by there value indicates an error, either in drop rate or the lack of demand. Why bother trying to make an economy if there’s such little demand for things? Give it a month and ectos will be less than10s
So you want this suggestion because you believe T6 mats don’t cost enough. Sounds like a special interest problem that wont be fixed this way.
There’s a super abundance of worthless tier 6 fine crafting materials now, mostly the bones, talons and claw category. Its likely this is largely due to the bots, and IMO, these items should be rarer and…less abundant.
Anyhow, why not make a limited time recipe involving these items?
Lets say:
1 Philosopher’s stone
1 Ectoplasm
100 Vicious Fangs
100 Vicious Claws= 1 Token of Dusk.
4 tokens of dusk will be the same as using 4 exotic greatswords in a mystic forge in hopes of getting Dusk. The token are mere tokens, so you can’t actually equip them or anything.
That wouldn’t be nearly enough. Judging by statistics (with video proof), the rate at which you get a precursor is less than 0.1%. Don’t believe me? How about:
I’d say we really, really, REAAAALLY need a recipe offering a guaranteed precursor every craft. Such a recipe can be very demanding, as long as it is GUARANTEED.
why do you feel t6 materials are too cheap? There is no “too cheap”, prices are adjusted by demand and supply. Of cause they do not cost a lot. people stay lvl 80 infinitely and gather high tier materials, people only level for a while and gather lower level materials. And no, they “should” not be as expensive as orichalcum, they should be as expensive as anyone is willing to pay for them.
If someone “poor” wants to make money, he should act smart and farm lower level areas. Problem solved. What happens when higher authorities meddle in markets can be observed in recent years. Also, why should we reward “poor” players, it is not like it needs higher education or special skills to make some money in the game. I got enough socialism in the country I live in, I do not really need it in GW2.
Seth Meyers voice “Really? Really? You just compared a video-games’ virtual economy to real-life socialism? Really?” /facepalm
Not that it matters, but I suppose you think things like implementing tighter margins and the Glass-Steagall Act of ‘33 are socialism incarnate. Trying to be fair doesn’t necessarily equate to economic bondage.
It’s a game. People want to have fun. Don’t take it so personal.
(edited by Obsidian.1328)
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