- Intro
WvW is often an information battle that can be rather opaque for some servers, guilds, or just weekend warriors. This thread is an idea thread meant to bring reduce the impact of WvW’s biggest barrier to entry which is a distinct lack of information.
The question on most players mind when entering a WvW map is: “Where is everyone? Where should I be? How can I be effective?” All these questions can be answered with information!
- The Status Quo
Currently in WvW we have a mini map with Commander Icons, and if you’re close to other players, green dots on a mini map. This is hardly graceful and players in the south of a map will have to ask in /team, /map or /guild for information. The same applies to a mumble server: “Where is everyone?”
- Why the Status Quo Might be Important
Organization should be rewarded, but I firmly believe that everyone well have more fun if more organizational tools are available to all players of GW2 via in the in-game client. My idea could be seen as “rewarding casuals” or some other line of thought, but for the serious business guilds and groups on Mumble etc, this will only amplify your presence on the battlefield, so read on!
- Pigeon Power! Wait, what?
My idea is based around a Personnel Tier 2 upgrade that can be built at Towers, Keeps and Castles. The upgrade would be a called something like a Carrier Pigeon Roost (or some cuter animal) that offers everyone on their current WvW map some information. Namely, how many friendly bodies are in a given Tower, Keep or Castle’s immediate vicinity. This upgrade could EASILY be rolled into an existing T2 Personnel upgrade.
It is important to note that numbers are represented as “1+, 5+, 10+, 15+” etc. This way exact counts have to be done by hand. Please refer to the attached graphic.
- I Hate Pigeons and Want Them to Die
Carrier Pigeon Roosts would be exposed and able to be laid to siege in much the same manner as Burning Oil is currently. The Roost would have roughly the same highpoints as Burning Oil. Invaders could siege the Roost and deny defenders their precious airborne information if the Roost is fully destroyed, but hopefully not before more defenders arrive to protect their precious birds! Destroyed Roosts would regenerate in the same manner that destroyed cannons and oil do. Aka, you will need to rebuild with supply!
- Keeps are Better Than Towers If You’re a Bird
But it is no paradise! Keeps offer the Roost protection from invaders but not from expert trebuchet fire, or if Invaders have breached the outer walls!
- Wait, These Pigeons Will Make Turtles Out of Us All!
The Roost upgrade does give more power to defensive play, and that can be a bad thing, however, in order to counter-balance this possible upgrade (that can be removed) commanders would be able to represent a rough number of fellow combatants in their local area of influence in a modest 2,000 radius. If there was a need for a limit a suggested three commanders at a single time could use this buff. First come first served.
- Time, Time is on the Defenders Side and the Sticky Spy Issue
Now having real-time head counts will not work. It would be confusing, hard on the server and prone sabotage from WvW server hopping spies! In order to counteract this effect the pigeons would only be able to fly so fast. All number counts would be updated every minute give or take ten seconds. This would apply to Towers etc as well as the Commander with the numbers count active. This gives a not so realtime understanding of the battlefield. If information is critical (or critical that it be hidden) then players, /team and Mumble will always be the best way to up to date information!
- Your Graphics are Ugly, and I Hate You
This is a mock up idea that I would appreciate your positive feedback or constructive criticisms on. The attached picture is only to aid in understanding and is rather rough.
- Too Long!
A Personnel Upgrade that allows semi real-time information on the map screen about defensive player head-counts around Towers, Keeps and Castles. Commanders could have an “offensive” not so real-time headcount in order to counteract this defensive advantage.
If you have any questions please ask, I will be happy to clarify my thinking. If this thread needs to be moved to Suggestions, I will understand but I wanted the WvW community to see it and a lot of WvW types read WvW religiously.
Thanks for reading!
Mock up image hosted externally: http://i.imgur.com/jOhqo.jpg
(edited by Urrid.4593)