Idea: early, mid, late - game [sPvP]
You clearly want to make comebacks even harder as they allready are. Imagine you can’t get a stomp during the first teamfight while the other team got 4. Against any average team, this is an impossible mission. In general it isn’t a bad idea, but conquest heavily denies this suggestion.
Read It Backwards [BooN]
Maybe capping should count towards the kills. That could mitigate the problem that you addressed.
or you could just not implement this at all, which would completely eliminate the problem (=
Each kill counts kitten points and gives 5 stacks of any stackable sigil.
I see no reason to make kills even more important as most people farm kills in tournaments which is wrong as they’ll lose to the opposite team that way.
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