https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
http://wiki.guildwars2.com/wiki/Destruction_of_the_Empowered
Deal 3% bonus damage per boon on your target.
I suppose a change to this.
Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 69 + 0.01 * Healing Power.)
Example:
If your target has 3 unique boons, each hit will heal you for 207.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.
(edited by Daecollo.9578)
Not bad, imho, I wouldn’t mind it being just 5%. I’ve been playing around with that trait a bit and the damage increase is nice against most non-protection spamming classes. Against classes with protection it helps, but still hard to go through. I wouldn’t mind it having +15% damage per protection boon and keep constant 3% for all the other boons.
http://wiki.guildwars2.com/wiki/Destruction_of_the_Empowered
Deal 3% bonus damage per boon on your target.
I suppose a change to this.
Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 69 + 0.01 * Healing Power.)Example:
If your target has 3 unique boons, each hit will heal you for 207.This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.
First, 5% bonus damage per boon is an rediculous amount, high enough to have a massive impact on teamplay in terms of discouraging actual teamplay. You don’t want to buff someone regen, or swiftness or somelike that. The amount of damage done, is not being offset by the bonus damage inflicted by a warrior.
Second, the healing would be incredible high for certain attacks.
3 people, 5 boons vs. flurry? That’s 12,600 health.
The health per second of this would in average be ~1k HPS. That is more than a completely healthspecced guardian for example.
The idea is good but the numbers are too high.
You can’t expect to destroy several builds by using one trait (even if it’s a Grandmaster trait).
The idea is good but the numbers are too high.
You can’t expect to destroy several builds by using one trait (even if it’s a Grandmaster trait).
Well, you can expect it, but it doesn’t mean it’s a good expectation.
And base healing of 69?
Make it bypassing protection and done.
The idea is good but the numbers are too high.
You can’t expect to destroy several builds by using one trait (even if it’s a Grandmaster trait).
Well, you can expect it, but it doesn’t mean it’s a good expectation.
And base healing of 69?
Its the same as altruistic healing, which can heal for the same amount, however it depends how many boons you get, this is more of an offensive version.
The idea is good but the numbers are too high.
You can’t expect to destroy several builds by using one trait (even if it’s a Grandmaster trait).
Well, you can expect it, but it doesn’t mean it’s a good expectation.
And base healing of 69?
Its the same as altruistic healing, which can heal for the same amount, however it depends how many boons you get, this is more of an offensive version.
It’s just too strong, man. I know you miss Omnomberry Pie, but it’s safe to assume any idea stronger than the pie was, which this idea is, doesn’t have a chance.
The idea is good but the numbers are too high.
You can’t expect to destroy several builds by using one trait (even if it’s a Grandmaster trait).
Well, you can expect it, but it doesn’t mean it’s a good expectation.
And base healing of 69?
Its the same as altruistic healing, which can heal for the same amount, however it depends how many boons you get, this is more of an offensive version.
It’s just too strong, man. I know you miss Omnomberry Pie, but it’s safe to assume any idea stronger than the pie was, which this idea is, doesn’t have a chance.
Any idea has a chance, maybe not a strong one, however it has a chance.
Its bs idea as u pitting everyone into pure zerks build to have any sustain. If sustain defense line olny, and tactic for little team ones. This trait should bypassing protection and get down to 2% per boon, nothing less, nothing more
Its bs idea as u pitting everyone into pure zerks build to have any sustain. If sustain defense line olny, and tactic for little highter team ones. This trait should bypassing protection and get down to 2% per boon, nothing less, nothing more
A trait should not completely bypass a boon.
Fine, then stop complains
Fine, then stop complains
I’m complaining because the trait sucks as it is now, not worth the points.
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